Melchizedek
Prince
- Joined
- Jun 26, 2007
- Messages
- 324
This is a thread for sharing how you'd like to see developers make eras more fun, with an eye toward incentivizing more interesting strategy instead of micromanagement. I currently find that the game incentivizes me to control what era I will enter next, and provides very boring ways to do this. To time dark and golden ages, I need to manipulate exactly when I build and explore, or when I invest envoys in a city state, things like that. It's tedious. I like a system that incentivizes exploration, building, and achieving new things for my civilization, but I'm not wild about one that incentivizes doing those things on precisely the correct turn.
How could the system be tweaked to make the game more strategically intriguing while eliminating the micromanagement? I have some thoughts but will share them later. I'm creating this thread to gather the community's ideas. (And if you like the way the current system makes you time everything out, feel free to defend that!)
How could the system be tweaked to make the game more strategically intriguing while eliminating the micromanagement? I have some thoughts but will share them later. I'm creating this thread to gather the community's ideas. (And if you like the way the current system makes you time everything out, feel free to defend that!)