shandelman
Chieftain
- Joined
- Nov 2, 2014
- Messages
- 13
So it really bugs that me that Lakes suck. Lakes are awesome! Huge amounts of fresh water should be a major resource worth fighting wars over - not a hindrance to good agricultural land; and they don't provide the bonus trade route output that actual coastlines do.
I think the simplest way to achieve this would be to make Lake hexes:
1) Get the +1/+1 from water purification plants.
2) Be improvable.
So I tried to start with allowing improvements, but the simple/obvious modification of the xml doesn't seem to work
The above code-block seems pretty damn simple (if I made some obvious mistake please let me know
), but it doesn't work.
Is there something else I need to set?
If not, how difficult would it be to go into the lua files and add the ability for workers to improve lakes?
Thanks much --S
I think the simplest way to achieve this would be to make Lake hexes:
1) Get the +1/+1 from water purification plants.
2) Be improvable.
So I tried to start with allowing improvements, but the simple/obvious modification of the xml doesn't seem to work

Code:
<Improvements>
<Update>
<Set Water="true"/>
<Where Type="IMPROVEMENT_ARRAY"/>
</Update>
<Update>
<Set Water="true"/>
<Where Type="IMPROVEMENT_NODE"/>
</Update>
<Update>
<Set Water="true"/>
<Where Type="IMPROVEMENT_DOME"/>
</Update>
<Update>
<Set Water="true"/>
<Where Type="IMPROVEMENT_BIOWELL"/>
</Update>
</Improvements>
<Improvement_ValidFeatures>
<Row ImprovementType="IMPROVEMENT_ARRAY" FeatureType="FEATURE_LAKE"/>
<Row ImprovementType="IMPROVEMENT_NODE" FeatureType="FEATURE_LAKE"/>
<Row ImprovementType="IMPROVEMENT_DOME" FeatureType="FEATURE_LAKE"/>
<Row ImprovementType="IMPROVEMENT_BIOWELL" FeatureType="FEATURE_LAKE"/>
</Improvement_ValidFeatures>
The above code-block seems pretty damn simple (if I made some obvious mistake please let me know

Is there something else I need to set?
If not, how difficult would it be to go into the lua files and add the ability for workers to improve lakes?
Thanks much --S