Fabio1701
King
I've played both purity and harmony and feel that miasma makes almost no difference to the game. I tend to just ignore it now: my workers are immune, it doesn't affect tile yield, my army is either in cities or on the front lines and even transport between lines is not affected by miasma. Compared to SMAC's fungus, it's nothing. really don't feel that I am fighting the planet at all, which is especially a problem for purity. As harmony I really don't feel that it supports me much.
What it should be is, depending on the affinity, a game changing feature which takes central stage in your strategy if harmony or purity. Here's how I think it can be a more fun and engaging part of the game:
-Make it spread by itself. that means it is never really completely taken care of.
-Make the spread dependant on how much you affect the landscape. More terrascapes, manufactories and certain aggressive manufacturing buildings increase it's spread speed, some like forests, biowells etc decrease it's spread speed.
-Miasma blooms
-some aliens are stealthed in miasma, ie can only be seen when in adjacent tile
-Have worms spread miasma (let the spice flow)
Make it affect affinities differently:
Purity:
-1 food on any tiles (purity people can't eat food which is even slightly alien)
-1 movement
+1 health if no miasma in entire city radius (psychological security)
Harmony:
-1 maintenance on tile improvements which have 2 or more maintenance (miasma powered infrastructure)
+1 health if all 6 tiles surrounding a city are miasma (psychological security)
-units can be stealthed in miasma
Supremacy:
-1 production on any improvements (get's into all the delicate electronics)
The idea is that with this then players and AI will by influenced to either spread or combat miasma and it can be used as a weapon.
seeing as miasma works on a pollution mechanic and not a forest mechanic like in SMAC, we can actually take advantage of having miasma affect tile yield without destroying infrastructure. Makes infrastructure choices more interesting. what do you guys think? How else can Miasma be made more fun?
What it should be is, depending on the affinity, a game changing feature which takes central stage in your strategy if harmony or purity. Here's how I think it can be a more fun and engaging part of the game:
-Make it spread by itself. that means it is never really completely taken care of.
-Make the spread dependant on how much you affect the landscape. More terrascapes, manufactories and certain aggressive manufacturing buildings increase it's spread speed, some like forests, biowells etc decrease it's spread speed.
-Miasma blooms
-some aliens are stealthed in miasma, ie can only be seen when in adjacent tile
-Have worms spread miasma (let the spice flow)
Make it affect affinities differently:
Purity:
-1 food on any tiles (purity people can't eat food which is even slightly alien)
-1 movement
+1 health if no miasma in entire city radius (psychological security)
Harmony:
-1 maintenance on tile improvements which have 2 or more maintenance (miasma powered infrastructure)
+1 health if all 6 tiles surrounding a city are miasma (psychological security)
-units can be stealthed in miasma
Supremacy:
-1 production on any improvements (get's into all the delicate electronics)
The idea is that with this then players and AI will by influenced to either spread or combat miasma and it can be used as a weapon.
seeing as miasma works on a pollution mechanic and not a forest mechanic like in SMAC, we can actually take advantage of having miasma affect tile yield without destroying infrastructure. Makes infrastructure choices more interesting. what do you guys think? How else can Miasma be made more fun?