zyxy
Warmongering Fool
Making our people happy. How do we do that?
[I know this has been discussed before here and there. My apologies for the repetition. But I think it is important that our team reaches some agreement on this.]
We can use MP's, luxuries, lux tax, specialists, or slow/stop population growth to keep our citizens happy. What method(s) do you prefer? How do we deal with trade-offs? For example, military can be used as MP. But this requires a shield investment. Those shields cannot be used for other things, such as building workers, units for exploration, etc. Other example: we can use lux tax, but it costs money. Or we can use specialists, but they eat food and do not produce shields. etc.
My thoughts:
Food is the key factor early on. So I would use lux tax almost without limit, to grow our cities as fast as possible. Peel off settlers or workers if they get too big (meaning when lux tax becomes excessive or when additional citizens do not bring in extra gold or shields). The investment in lux taxes pays back in larger income, more shields, and faster expansion. Only hopelessly corrupt towns (which we don't have yet) should have scientist or taxman specialists.
MPs can be used in towns with excessive unhappiness, or if we have leftover units. First duty for warriors should be exploration.
Luxuries are of course everyones favorite, but limited in supply. Perhaps we'll find some more if we explore some more .
[I know this has been discussed before here and there. My apologies for the repetition. But I think it is important that our team reaches some agreement on this.]
We can use MP's, luxuries, lux tax, specialists, or slow/stop population growth to keep our citizens happy. What method(s) do you prefer? How do we deal with trade-offs? For example, military can be used as MP. But this requires a shield investment. Those shields cannot be used for other things, such as building workers, units for exploration, etc. Other example: we can use lux tax, but it costs money. Or we can use specialists, but they eat food and do not produce shields. etc.
My thoughts:
Food is the key factor early on. So I would use lux tax almost without limit, to grow our cities as fast as possible. Peel off settlers or workers if they get too big (meaning when lux tax becomes excessive or when additional citizens do not bring in extra gold or shields). The investment in lux taxes pays back in larger income, more shields, and faster expansion. Only hopelessly corrupt towns (which we don't have yet) should have scientist or taxman specialists.
MPs can be used in towns with excessive unhappiness, or if we have leftover units. First duty for warriors should be exploration.
Luxuries are of course everyones favorite, but limited in supply. Perhaps we'll find some more if we explore some more .