JonathanStrange
PrinceWithA1000Enemies
Disable them!!? Well, at least you're confining it to your games and not campaigning for their removal from all FFH2.

Well, I find most world spells annoying, so I just disable them.
Starting mana types
Malakim palace gives Life, Mind and Sun mana. I find these a slight drawback for Malakim because Adepts can be pretty useless until researching further mana node techs. Often I make 1-2 Adepts for tapping mana nodes and otherwise wait to promote Mages from Lightbringers.
Access to Sanctify, Destroy Undead (both situationally important) and Dominate (for Gibbon Goetia without arcane techs!) is guaranteed. Building more Sun nodes for the late game makes for really strong archmage summons, and/or Chalid. Scorch can sometimes support Nomad forces nicely, and allow you to summon the Sand Lions of course.
Needing only two more mana nodes for Tower of Divination national wonder is useful. Researching Divination doesn't improve your Adepts much though.
Adepts are not useless, if you are going on war scorch will help you. Also, as you are probably trying to build the Altar inspiration is needed because you won't assign sages that fast. And when you are settling near floodplains you need everyyou can get, and life grants just that.
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Oh yeah, the Citadel ... I wondered if that was a malakin only building but couldn't find any info on that.Didn't help me too much, though. In my last game Falamar took a giant lead and attacked me on my island. He couldn't do anything to me and his landing parties fell prey to a dozen fireballs, but killing his hundreds of ships with about fifteen mages (and badly promoted archmages) was too tedious.
But seeing the occasional ships go up in flames because he ventured too near to my capital was quite fun.![]()
Any chances for a first post update?
Except that you don't have to go AV and see your pretty floodplain farms catch on fire.
Edit: forgot that you can build Savants without going AV. At least you don't have to research Corruption of Spirit.
@ DirtyFinger: You should also note that Summon Sand Lion can only be cast in desert tiles (I think). It's a good way to balance this powerful summon, and yet another reason to bring a Scorch adept along with your invasion force.
thanks, added your and PekkaR's suggestions.
btw, do you go for philosophical or financial as first adaptive trait ? they seem like the best choices. I usually take financial=>charismatic=>financial again.
I'm trying philosophical=>charismatic=>financial now, for GP boosting.
Adepts are not useless, if you are going on war scorch will help you. Also, as you are probably trying to build the Altar inspiration is needed because you won't assign sages that fast. And when you are settling near floodplains you need everyyou can get, and life grants just that.
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