good point MC about the whole mystical angle of the desert. How about having the desert spawn a lightbringer once in a while? I liked the idea of those war camps (yes, again with the war camps!) in Warlords and I could see myself parking a few of those out in the desert and waiting for units to pop. Other than lightbringers I think it would be cool to have some defensive style units like desert bandits or something, units that are free but do not operate too well on tiles other than desert, that would represent hordes of dudes jumping out of the sand and ambushing the invaders. I think changes to the Malakim need to optimize their nomad trait first and then focus on UBs (though the idea of +xp for disciple units does sound cool).