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[GS] Mali Discussion Thread

Discussion in 'Civ6 - General Discussions' started by bite, Jan 8, 2019.

  1. bite

    bite Unoffical Civilization Geographer Moderator

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  2. bite

    bite Unoffical Civilization Geographer Moderator

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    A Very different look
     
  3. sonicmyst

    sonicmyst Chieftain

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    The Mali civ is the latest to bless the Civilization VI: Gathering Storm roster. Led by Mansa Musa, arguably the richest man who has ever lived, the Mali are an adaptable civ suitable for any victory condition. With strong economic and faith-based perks, the Mali can easily make up for, and surpass, the limitations hindering most desert-based empires.


    Unique District – Suguba

    This replacement for the Commercial Hub allows Mali to purchase Units, Buildings, and Districts at a reduced cost, with either Gold or Faith. Also provides additional Gold for adjacent Holy Sites, tiles containing a River edge, and bonus Gold for every two adjacent District tiles.

    Unique Ability – Songs of the Jeli

    Provides City Centers with additional Faith and Food for every adjacent Desert and Desert Hills tile. Mines provide less Production to the city, but grant additional Gold output. Mali may purchase Commercial Hub district buildings with Faith, but suffer an overall Production penalty when constructing buildings or training units.



    Unique Unit – Mandekalu Cavalry

    This Medieval-era unit replaces the Knight and prevents Mali Trader units from being plundered, as long as they are on a land tile within four tiles of a Mandekalu Cavalry unit. Combat victories provide Gold equal to the unit’s base Combat Strength.

    Mansa Musa Unique Ability – Sahel Merchants

    International Trade Routes grant Gold for each flat Desert tile within the originating city’s borders, and Sahel Merchants unlocks an additional Trader slot whenever Mali enters a Golden Age.
     
  4. Giskler

    Giskler +1 Sleuthing

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  5. Leathaface

    Leathaface Warlord

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    I'm not a fan of desert tiles getting less production, it'd really hit you if you settler a city which is all desert. Though I suppose if your city is part desert it's not too bad.
     
    conorbebe, bbbt, AvianBritish and 3 others like this.
  6. SammyKhalifa

    SammyKhalifa Warlord

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  7. krokobone

    krokobone Chieftain

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    It seems a little OP to me, but I like it.
     
  8. Giskler

    Giskler +1 Sleuthing

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  9. Giskler

    Giskler +1 Sleuthing

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  10. riddleofsteel

    riddleofsteel Office Linebacker

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    Just popped a Mali, now I'm sweatin'.
     
  11. Giskler

    Giskler +1 Sleuthing

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  12. Ziad

    Ziad Chieftain

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    Looks fun and very counter meta.
     
  13. Hakan-i Cihan

    Hakan-i Cihan Chieftain

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    Sankore University?
     
  14. Bosque

    Bosque Chieftain

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    Mali definitely provides an entirely different way to win the game. It is not exactly the economic victory some have been clamoring for. But it is a way to win through economics alone.
     
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  15. Giskler

    Giskler +1 Sleuthing

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  16. Hans Castorp

    Hans Castorp Chieftain

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    Great music, reminiscent of Ali Farka Toure.
     
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  17. Turrdy

    Turrdy Chieftain

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    Are those districts in the first screenshot placed on flood plains? Wasn't that Egypt's expertise?
     
  18. h0nk0815

    h0nk0815 Chieftain

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    The production penalty was not mentioned in the video, was it?
     
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  19. Giskler

    Giskler +1 Sleuthing

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    Sahara el Beyda yields.
     
  20. Leathaface

    Leathaface Warlord

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    I looked at the leader screen and Mali gets -30% production when constructing building and training units. So buildings and units will be more expensive to build?

    That sounds like bad news combined with less production from mines.

    Mines receive -1 production. (BOO!!!)
     
    conorbebe, Our_DeCay, Kjimmet and 5 others like this.

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