onedreamer
Dragon
It just seems that something has changed significantly with BTS in regards to either the way the AI handles gold or because of their starting gold situation (IE. the 600 A.D. start).
It could be Golden Ages (in BTS they double GP birthrate, and the doubling is applied after all other modifiers if I'm not wrong, so that's an awful lot). I've seen loads of Great Merchants doing money missions in my games as a european civ, and many were from France exactly. Pre BtS, I almost never saw the AI using GM for their missions. Caste System + GA and the AI will have Great Merchants very fast.
On another note, tech trading in this mod is horrible. Best I could get was Divine Right and 5 gold for Machinery from Ethiopia who was pleased with me from the moment I met him. Divine Right costs over 2k in beakers. Machinery is less than 1k. What's up with that?
In my experience you need at least 2 techs of the same value, if not 3, to get one from the AI, especially if other civs already know this tech. And this when they are not Cautious, because from Cautious down they won't even trade. It must also be noted that some Civs are more likely to trade than others, Mali is one of them, so when you play Mali you are kinda disadvantaged in this sense.