Man O War - Any Technology to Build them?

It is very hard at first because they are so much stronger than your SoL. I usually fight a land war while my Rebel Sentiment combat bonus builds up. When it reaches 50% you can beat those Man-o-War, especially if you target single isolated ships close to your colony. However it will cost you a few ships so build plenty extra.
 
Spend your GG's on stars for your ships. You need 100% RS and 2 stars to have good odds versus MoW's. Less if you play Bolivar. :)
 
RS = Rebel Sentiment.
Use your GG in the port with your SoL, but move any units you don't want promoted out first (eg cannons, caravels etc).
 
RS = Rebel Sentiment.
Use your GG in the port with your SoL, but move any units you don't want promoted out first (eg cannons, caravels etc).
you need to move out ALL land units from the port where you intend to promote SoL using a gg. otherwise they will get their fair share of the 20 XP in promotions gained when the gg is used up
 
How can I defeat Man O War?

Two SOL -- even green SOLs -- generally beat one MOW. Three almost always will.

If you want to People's Army the REF Navy, send waves of SOLs against one MOW until it is sunk. Then, with whathever ships were not used attack the next one until it is sunk. On average you should trade 1 SOL for one MOW, with a second one damaged.

The next turn repeat -- if you want to get rid of the REF Navy quick, make the first attack with a damaged SOL. You will usually lose it, but the next attack -- by an undamaged one -- will destroy the MOW.

If you have 50% more ships than the REF, you will ten-little-MOWs them to extinction. Once they are dead, the REF Army gets no more reinforcements. Mop them up and game over.
 
Two SOL -- even green SOLs -- generally beat one MOW. Three almost always will.
With good rebel sentiment and Simon Bolivar, two Privateers will generally beat one MOW, and three almost always will. Much cheaper to mob them with Privateers, though the majestic Ships of the Line may be more satisfying!
 
Of course, you need to have a game where the land vs. naval ratio for the REF is grossly skewed toward land units -- I've only had that happen in one out of three games. Privateers are not only cheaper, but linked up with Merchantmen they can capture huge numbers of pioneers pre-revolution while building up the Privateers' combat experience by sinking enemy caravels.
 
Of course, you need to have a game where the land vs. naval ratio for the REF is grossly skewed toward land units -- I've only had that happen in one out of three games. Privateers are not only cheaper, but linked up with Merchantmen they can capture huge numbers of pioneers pre-revolution while building up the Privateers' combat experience by sinking enemy caravels.

As you say you need the odds in your favour to consider a naval strategy. The theoretical balance of the REF is a 4/2/2/1 ratio (soldiers/dragoons/artillery/warships). It would be nice if it turned out that way but of course it depends on the RNG gods :worship:. I have had successive games on Revolutionary with the REF having 7 warships in the first and 222 in the second. Needless to say I won the first in half a dozen turns, only losing 2 ships, and got soundly thrashed in the second because he was able to land 100 troops at a time.
 
Needless to say I . . . got soundly thrashed in the second because he was able to land 100 troops at a time.
"Is it a bad sign when their sails fill the *entire* horizon?"
 
Yup. Or to use the punch line of an old pirate joke -- "Mate. Bring me my brown pants."

Best joke ever btw.



As for MoW, I like to do the one settlment challege custom games on tiny, and have a small army, a Fortress and watching the king send all their ships to my little island and BOOM! :) I dont have to do anything and I win ;P
 
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