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Mana

Discussion in 'Wildmana Modmod' started by apenpaap, Jan 8, 2010.

  1. apenpaap

    apenpaap Tsar of all the Internets

    Joined:
    Apr 7, 2008
    Messages:
    1,468
    Location:
    Amsterdam
    I have several questions/suggestions about mana in this mod:
    Why is there no Dimensional mana? Missing three manatypes in vanilla FFH is weird, but when there's just one missing, it seems even weirder.
    Why can't you build Ice, Creation, or Force nodes on blank manasources?
    I remember seeing a list of each of the civs in vanilla FFH coupled with a patron deity/mana. I can't find the list now, but I think it was:
    Mercurians - Life Mana - Succelus
    Bannor - Law Mana - Junil
    Malakim - Sun Mana - Lugus
    Elohim - Spirit Mana - Sirona
    Ljosalfar - Nature Mana - Cerunnos
    Kuriotates - Creation Mana - Amathaon
    Luchuirp - Enchantment Mana - Nantuoselta
    Amurites - Metamagic Mana - Oghma
    Khazad - Earth Mana - Kilmorph
    Lanun - Water Mana - Danalin
    Grigori - Force Mana - Dagda
    Hippus - Air Mana - Tali
    Sidar - Death Mana - Arawn
    Svartalfar - Shadow Mana - Esus
    Doviello - Chaos Mana - Camulos
    Clan of Embers - Fire Mana - Bhall
    Balseraphs - Mind Mana - Mammon
    Calabim - Body Mana - Aeron
    Illians - Ice Mana - Mulcarn
    Sheaim - Dimensional Mana - Ceridwen
    Infernals - Entropy Mana - Agares
    I produced this list by memory, but if this list is correct, then I think it would be logical to have each civ's palace produce their patron mana (and 2 others). Most of them already have that, but not the Kuriotates, Grigori, Sidar and Sheaim. I think (again, if my list is correct) that for the Kuriotates it would make most sense to replace their starting Water mana with Creation mana. AFAIK they don't lorewise use water magic a lot, or live near water, or worship Danalin, so it'd be the most logical to replace. For the Grigori I think Water would also be the most logical to replace with Force. The Sidar's most logical mana o replace with Death mana would be Enchantment, I think. Since Dimensional mana is not in this mod, the Sheaim can't possibly start with it, but if you ever add it, I think Chaos mana would be the best to replace.
     
  2. Lone Wolf

    Lone Wolf Chieftain

    Joined:
    Dec 4, 2006
    Messages:
    9,830
    Basium actually hates Sucellus because Basium wanted to be patron of Life himself.

    Death magic in Erebus is undeath magic. The Sidar abhor the use of undead. That's why they don't have Death mana in their palace.
     
  3. Neomega

    Neomega Chieftain

    Joined:
    Feb 9, 2002
    Messages:
    11,261
    I think the Sidar would also have a preference for dimensional magic if it is ever added, seeing how their divided souls seem to have an inherent use for it. (but better perhaps as an extra palace mana, then a replacement, since their original three fit them quite well, still, I think it would be better than enchantment if one had to be replaced) Of course, as mentioned, they hate death magic.
     
  4. Sephi

    Sephi Chieftain

    Joined:
    Jan 25, 2009
    Messages:
    2,908
    I do plan to add dimensional mana if I ever get around adding portals to wildmana. The spells would allow to manipulate portals probably

    will add an optional module that makes new mana types buildable on raw nodes and gives kuriotates creations instead of water and grigori force instead of water.
     
  5. [to_xp]Gekko

    [to_xp]Gekko WM junkie

    Joined:
    Dec 16, 2005
    Messages:
    7,790
    Location:
    Seyda Neen, Vvardenfell
    good news both of them!
     

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