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Man's Work: mod release

Discussion in 'Civ3 - Completed Modpacks' started by gwendoline, Jan 22, 2018.

  1. gwendoline

    gwendoline Prince

    Joined:
    Dec 9, 2010
    Messages:
    336
    Location:
    Forgotten in Siberian woods
    MOD FOR CIV3:CONQUESTS 1.22

    Mod version 1.0, Januar 2018

    It's all about the most essential and swiftest time of human civilization raise - last 3 centuries. Powerful nations with greatest and odious rulers of that time - time of eternal wars and confrontation. You will be able to repeat or change the near history.

    1000 turns, from 1800 till 2100 year.
    31 civilizations.
    160 tech advances.
    160 buildings and wonders.
    2500 unique units.
    30 natural resources.
    7 government types.
    New space victory: Mars Base Project.
    Map is already revealed.
    Mod is in standard civ3 style.

    DOWNLOAD (Google Drive):
    Common mod resources
    HASH MD5: 787AD3F025BC996B61DFB98C5B5CA98B
    and
    English mod version
    HASH MD5: 2DD6FBA8DB42A673B799E9AD6709B5E2
    or
    Russian mod version
    HASH MD5: BEC63C685147715BCF57E0C7616639F5

    Extract archives to folder ..Civilization III\Conquests\Scenarios\
    For Steam Civilization 3 Complete Edition you may need replaceable labels.txt file - it also is in archive

    CREDITS:
    Mod design: me - Vlad
    Civ community artists:
    Spoiler :

    Wyrmshadow
    jorde
    NeOmega
    Delta_strife
    NavyDawg
    Gary Childress
    ShiroKobbure
    vingrjoe
    Sandris
    aaglo
    LMR
    Ares de Borg
    Steph
    Kinboat
    Plotinus
    Rob (R8XFT)
    AnthonyBoscia
    CivArmy
    utahjazz7
    Balou
    Bjornlo
    Ogedei_the_Mad
    La_Dav
    MoscaTnT
    Bebro
    Sword of Geddon
    Smoking Mirror
    georgestow
    Yoda Power
    Dom Pedro II
    Orthanc
    ripptide
    imperator1961
    Kindred72
    GoodWin
    ShadowOfDeath
    and others


    Screenshots:
     

    Attached Files:

  2. gwendoline

    gwendoline Prince

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    At last I released my mod. Too many years past since first ideas in 2010 and a lot of artwork produced. I'm sure current civ3 content is the best choice to show variety of human progress in history. It's good to make this content work and live in mods. Great thanks to all artists from community.

    Now I'm free to turn on something else.
     
  3. Node60

    Node60 Warlord

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    West Siberia
    Very interestingly! Большое спасибо, дорогой товарищ :)
     
  4. Oni Ryuu

    Oni Ryuu King

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    Congratulations!
    If it’s taken you 7-8 years, it has to be good. I’ll have to try this just to see all of the units you’ve made.
     
  5. Lionic

    Lionic King

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    Congratulations! What a surprise!
     
  6. Wolfhart

    Wolfhart The Last in Line

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    Capita, Sweden
    Wow, awesome!!! Congrats on publishing this, looking forward to try it as soon as possible! :hatsoff:
     
  7. Civinator

    Civinator Blue Lion Supporter

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    gwendoline, congratulations on the release of your mod Man's Work! :clap:

    It´s nice to see some civs represented here, that are not frequently part in other mods and the start in 1800 also is an unusual and refreshing one. When looking at the techtree of era 1 of your mod, it´s a pitty, that some of the first techboxes of era 1 at present seem to be completely empty. May be you find some stuff to fill these boxes (or use different techs for filling these boxes). This shouldn´t be too difficult, as this was the age of Napoleon. It´s more motivating, if the player gains something for the research after starting a mod or scenario and not doing up to 100 turns of research without gaining anything.

    I have downloaded your mod and I will try it as soon as possible. :)
     
  8. nick0515

    nick0515 Fantasy World Builder

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  9. gwendoline

    gwendoline Prince

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    Civinator, it possible in future, together with major powers like Turkey, India, Brazil should get armed well
     
  10. register

    register Warlord

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    Great mod! I've been playing a bit and it looks like really perfected game. I played as Poland, only until second era but am amazed how accurately you designed polish unit line, especially tanks and air planes. Level of difficulty seems to be quite high but maybe that's me don't know. On chieftain level AI build cites pretty fast, how is it set? I was trying to do something like that in my mod cause civs growing up very slowly on easier levels, sometimes even stays with one city whole game. The soundtrack makes really good atmosphere and is well suited. What I don't know is how to use zeppelins, these units seems to be immobile. Also, for tanks , marsh and forest terrain are impassable, that's quite unusual. The mod is working very smooth and definitely I will keep it in my collection :). Thank you for such a big effort.
     
    Last edited: Jan 24, 2018
  11. Nanuk

    Nanuk Warlord

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    Looking forward to trying this mod out. Thanks for all the great units you've made.
     
  12. gwendoline

    gwendoline Prince

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    register, main difficulty parameter for AI - a cost factor - is 13 on Chieftain. In classic Civ3 game it is 20. So yes, global difficulty is higher. Zeppelins has no big role, they're mobile air units you can move for reconnaissance. Mechanized units are powerful so the terrain might become a natural shield against them.
     
  13. register

    register Warlord

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    Ok, just found that, you have set wrong unit abilities, air missions and standard orders for Barrage Balloon and Zeppelin.
     
    Last edited: Jan 24, 2018
  14. gwendoline

    gwendoline Prince

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    Zeppelin moves like regular unit, nothing special. Barrage balloon is immobile for AA defense.
     
  15. register

    register Warlord

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  16. Tigris of Gaul

    Tigris of Gaul Warlord

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    gwendoline, loving your mod and all the cool units, thank you! :)
     
  17. MacS65

    MacS65 Chieftain

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    Great! A new mod! I love it.
    Thx!
     
  18. Jarovid

    Jarovid Prince

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    Played a while, looks very interesting. Thank you.
     
  19. MacS65

    MacS65 Chieftain

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    One note: the terrain files are standard, not very attractive. In my game I've changed the "Terrain" catalog with the "Terrain" catalog from some other mod that has great terrain graphics - and it's really good.
    (I do not give the name of this other mod - it's irrelevant).
    (This is not a negative comment, only an observation).
     
  20. gwendoline

    gwendoline Prince

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    Sure, it's ok if people set whatever terrain they like. I just used to play Firaxis standards.
     

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