Mansa Musa on Earth18Civs, an exercise in futility?

torsoboy

Chieftain
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Aug 8, 2007
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Ever since I've read Neal's excellent King of the World threads, I have become more and more smitten with the Earth18Civs map. Even though you know the lays of the land and don't have to guess where the resources are, the game never plays out the same way every time. Granted, some civs have a better start than others so you can expect to see some familiar faces on the winning end. One of them that doesn't belong there is Mansa Musa. And it is that guy I've tried for the last few days to help to a victory without success. I have searched the forum for advice on how to play him in the scenario but I haven't found any particularly helpful advice other than "Don't play Mansa Musa in the Earth18Civs map".

First off, I must reveal my lack of expertise: Prince gives me about the right challenge in most games in BtS. However, a drop to Noble hasn't made the game much easier on this scenario.

Let's review Mansa Musa's strengths and weaknesses, his starting location and neighbours.

Mansa Musa (Financial, Spiritual)
Mansa Musa starts with Mining and the Wheel. Mining gives a headstart on Bronze Working and Iron Working, which we will need asap. The wheel is handy I suppose... Africa is a big place. Not starting with Mysticism will make us lose the race for an early religion every time. We'll have to wait for others to infect you with their religion before you start seeing the benefit of building temples at double speed. Being able to switch civics without anarchy seems like a good thing for an SE.

We get the Skirmisher, a super duper archer replacement which will come in handy against the endless hordes of barbarians (have I mentioned I play with Raging Barbarians on? Perhaps I should turn that off). Also, we get the Mint - a Forge that gives us 10% more money. The use of this is a bit questionable since it adds yet another :yuck:.

Starting location
Civ4ScreenShot0008.JPG
This is the starting location as revealed by World Builder. We start in sub-Saharan Africa, home to deadly diseases, roaming wildlife, and legions of barbarians. It's a great place, really. Anyway, we have a lot of floodplains which is nice to either cottage up or farm to feed specialists. We also get a lot of jungle to hack through, something we cannot do until we get Iron Working (one must wonder how people discovered that with the only iron ore on the other side of the desert).

To our North, in modern day Morocco there are sheep, iron, wine, and elephants - and perhaps crabs if you want to stretch it. To the West, a small patch of plains with a pitiful river connects you with gems. Slightly to the West of the settler there is an oasis, though how useful that is I'm not quite sure. It does give us 3:food: and 3:commerce: but at the cost of having our homeland being a giant sandbox. If we move the settler 1W, we'll get the oasis eventually but have 10 unworkable tiles.

To the South, a slightly more encouraging place is to be had, with two elephants and gems. One might be tempted to place the city at 2SE of the settler and thereby getting all the floodplains, the gems and both elephants in our BFC. But in doing so, we'll have so much :yuck: that our population limit peaks very early. Jungles and floodplains are kinda unsexy in that way. Further down South, there are crabs (yum) but we'd have to go coastal for that. Again, all those jungle nasties prevent the people from multiplying. To the East, cows and rivers, and even a few grassland (hill) tiles.

To the Northeast we'll find the Egyptians. There's a good chance that they will find us first because in all my games their warrior always explore towards the South instead of towards the Middle-East. What's more, they have access to all the good stuff. I suppose it's a good idea to be good buddies with Hathepsut.

Of note are: the lack of metals and horses, being on the outskirts of civilization, and general unhealthiness. The first means that axerushing is kinda hard. The second means that barbarians come swarming in constantly. Lastly, your growth is stunted, giving less production overall.

I'm out of ideas
Ok, so not only does our location suck, but we have to deal with 17 other civs with better starting locations than ours. We could keep appeasing other civs until we get Gunpowder (or make a mad dash for Morocco for the Iron). In any case, beelining to Iron Working after getting Agriculture seems to be a good idea. But after that, what can we do?
 
I must say, I've never played as Mali on the Earth18 map, but I seem to recall reading that Mali's best chance for survival is to expand quickly for Morocco, and then, after a bit of unpleasantness, move their capitol to... Madrid.

Seriously, on this map, Spain is screwed but Madrid is a power location (in the current KotW, Madrid is my Ironworks city, pumping out a Panzer every turn or two). If you can maange an early naval invasion of the Iberian peninsula, Mali goes from also-ran to powerhouse.
 
Invading Spain... that's historically accurate. How come I didn't think of that? Will try it out, and report with the results if I make it back. :)
 
The Mali starting location isn't bad at all. I've found that egypt is the priority target..... rush for skirmishers and then attack them. With all the floodplains, the top of the nile is pretty much the best city location on the entire map, and as Mali, you should have an easy time aquiring it. Just beeline to skirmishers and attack. Their war chariots can make things difficult sometimes, but if you prioritize the pillaging of their pastures, you should be able to crush them fairly easily.

You say that there's 17 other civs all with better starting locations.... but I disagree completely.... I think Mali has one of the best starting postions because you've got so much space to expand into. Sure, a lot of African land is pretty crappy..... but you've got to work with what you've got. You should aim to setup a lot of cities around the coast, cities which aren't likely to grow huge, but are profitable/productive when they're size 10 or less.

I wouldn't recommend a specialist economy really. Personally I cottage the hell out of my starting location, and then the same with the egyptian lands. That should setup your economy pretty well to colonise the whole of the continent.

I've tried them a few times, and personally I found it more fun to take the whole of Africa first, and then go into europe. On the 24 civ version, taking Africa early on isn't possible due to the zulu's and Carthaginians, however on the 18 civ version.... I'd definitely make it a priority.
 
Ha! I did it! Neal was right, it is possible to rush Isabella out of Iberia if you try hard enough. Instead of expanding Southwards as I usually did I started my first city 1W to grab the oasis in the BFC, that really sped up research with the 3:commerce:. Beelined Iron Working after Agriculture and Pottery, set up a second city in Morocco. Built boatloads of swordmen in the capital whilst expanding into Tunisia and researching that tech that allows galleys (the name escapes me for now).

Landed in Iberia With 5 swords, 1 axe, and 1 warrior (a very fearsome Warrior I assure you) only to find them with their pants down: their Iron wasn't hooked up yet but a Worker was mining it. Initial garrison was 1 chariot, 4 archers, 6 warriors, and two missionaries. I suppose she was so busy spreading Buddhism that she neglected her military. Couldn't take them in one go, so I pillaged their resources for a bit while waiting for my catapult to arrive. Result:

Civ4ScreenShot0010.JPG

Things of note:
  • I lucked out on a random event that gave all my Melee units Cover!
  • Noble difficulty with raging barbarians turned off.
  • In a moment of dubious clarity, I traded Iron Working to the Romans just to shave off some time on research and get a diplomatic bonus. :lol:

With Iberia in my posession (not to mention a holy city to which about half the civs subscribe to) it should be very possible to win the game. I wonder if I should blitzkrieg through France while I'm at it... oh well, that's for me to figure out I suppose. In any case, with a bit more care and micromanaging this feat could be replicated on a higher difficulty level.

As for rushing Hathepsut right away, that's certainly an interesting thought. I just assumed it would be hard to do since she's far away and has the strategic resources. I'll try that soon, just to see if it works.
 
Wow, that is an excellent idea taking out Spain as they never get a second city up and running. I had always thought of Mansa's position as hopeless (he has like no resources in his capital).

Just a question...how do you set barbarians on and off during the Earth 18 civs? In my Civ 4 (vanilla) I click "play a scenario" and select my leader and difficulty level but there isn't any option for barbarians.
 
Wow, that is an excellent idea taking out Spain as they never get a second city up and running. I had always thought of Mansa's position as hopeless (he has like no resources in his capital).

Just a question...how do you set barbarians on and off during the Earth 18 civs? In my Civ 4 (vanilla) I click "play a scenario" and select my leader and difficulty level but there isn't any option for barbarians.

Click on "play custom scenario", and it will allow you to change all sorts of things. If you don't see the option, scroll down (I just found out today that there were more options, doh). I would advise against turning off barbarians entirely though, you can get free upgrades for your trouble. On another note, what about Mansa Musa in an OCC game with the Earth18Civs map... that ought to be somewhat of a challenge..
 
The Mali starting location isn't bad at all. I've found that egypt is the priority target..... rush for skirmishers and then attack them. With all the floodplains, the top of the nile is pretty much the best city location on the entire map, and as Mali, you should have an easy time aquiring it. Just beeline to skirmishers and attack. Their war chariots can make things difficult sometimes, but if you prioritize the pillaging of their pastures, you should be able to crush them fairly easily.

Gentlemen, I stand corrected. Even a rush on Hathepsut works (Prince level this time). Again, expanding to Morocco and Tunisia while getting Pottery for Slavery and Iron Working to get a huge production boost (Morocco can churn out swordsmen at an insane pace, because it has no food initially so it uses the iron mine as its workable tile).

Civ4ScreenShot0011.JPG

Hathepsut only had one archer and six warriors... not much of a resistance there. I feel like I'm finally understanding the power of Slavery. Perhaps it's time for me to move up a notch to Monarch. Thanks guys.:king:

I felt I was going on a detour a little while going for Archery, because with the floodplains giving so much food Slavery is a bit hard to pass up. Since we've got BW by then, why not go for IW as well? Although a case could be made for Hunting giving access to spearmen. But then you'd need metal and the only source of it in vicinity is iron. [/ramble]
 
Just one question, and mostly about the scenario itself: Why isn't there any Gold in Mali? Half of Europe's gold supply originated in the Malinese Empire. :p
 
I've been trying this senario on BTS monarch level. I found 2 good first city sites 1 is 2 squares SE, which is 1N of the elephant (6 flood plains), the other is lots of squares north so you are mansa of Algeria, getting the wheat, fish, 2sheep, marble in bfc this is good for the oracle.
The first site generates very good science, with that start I put the second city on the nearby coast, I will try a combination of this starting site and the north Algeria city.

ps. I was trying a more peaceful solution with the idea of getting a strong economy to expand into the whole of africa.
 
Oh, no - mali has to build skirmishers and to kill Egypt and even more...

I will give you a save...

The starting position, which is only . .. .. .. . is the position of France or greek, if you do not go warmongering...

PS: It's vanilla...
 

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Taking out Hattie is, sadly, probably the easiest way for Mansa. At the most, she will have a War Chariot or two to defend with. She has no metal in her immediate surroundings (her closest metal is in the Congo or Turkey), and is really easy pickings unless she is able to get Construction and make war elephants. Your skirmishers should be able to take her out if you focus on it.

After Egypt, it's just a matter of securing the best city locations in Africa ... Morocco, Tunisia, the Congo, and South Africa.
 
Taking out Hattie is, sadly, probably the easiest way for Mansa. At the most, she will have a War Chariot or two to defend with. She has no metal in her immediate surroundings (her closest metal is in the Congo or Turkey), and is really easy pickings unless she is able to get Construction and make war elephants. Your skirmishers should be able to take her out if you focus on it.

After Egypt, it's just a matter of securing the best city locations in Africa ... Morocco, Tunisia, the Congo, and South Africa.

Congo for the grasslands near the river!

I think Mansa isn't too hard on the 18Civs earth map. Just make many contacts and cottage spam away. But the last time I played this map was back in Warlords on Monarch, so what I said may or may not be applicable.
 
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