Many Leaders Game 4 - The Cultured Monarch

Pericles, Round 1 – Maurice



Some people call me the Space (Race) Cowboy,
some call me the gangster of dom(ination),
some people call me Pericles,
‘cause I speak of the pompetus of culture.

People keep talking about me baby
say, my UB is for a culture nut.
It’s a colosseum, baby, but it has culture and allows artists, momma
And it’s right here right here right here at construction.



Spoiler :
Pericles’ starting techs are hunting and clam harvesting, no complaints there :)

Moved one east, to settle on the plains hill, and to free up some space for a potential city using the pigs. Hut popped a scout. This was the best hut popped, I also got one for xp; the rest were maps.



One turn left to polytheism, Hinduism is mine!



Or not. :mad:

Our neighbors; I changed my mind Ozbenno, I want HC. Is he taken? :D



Second city: Two gems, river, pigs, sugar, and bananas. Probably be a decent site.



By the end of the set, Bronze working was in, copper was mined, and road was started. Although it is going to be a UU rush at Toku, the UU part isn’t that meaningful, as it’s only a defensive improvement over a standard axeman.

State of the world, in three screenshots or less:





I accidentally played 52, and my last autosave was at 48. I replayed 49 and 50 (barracks --> archer in Athens, finish mine, select pottery as next tech, and start road) to generate the save below, and I'm going right now to change my autosave interval to 1.
 

Attachments

  • Pericles BC-2000.CivBeyondSwordSave
    67.5 KB · Views: 114
Spoiler :
My computer could probably support the first 50 turns with low graphics, so I decided to start and pray that it wouldn't crash part way through. The (RN?)Gods were with me.

I founded Delhi on the spot. No use in moving.



My brilliant plan was to start with Fishing, then work the clams to finish Meditation faster. All the while, Delhi would work on a monument, then switch to a workboat once Fishing was in. My plan worked!



I was somewhat surprised to see Hinduism fall first.

Roosy was met on T18, Joao on T22 and finally Toku on T37, but not before I spotted his evil borders.



So much for a peaceful cultural game!

Here is my attack force on T50:



Delhi: Monument (unfinished) - Workboat - Fast Worker - Barracks - Axemen!
Techs: Fishing - Meditation - BW - Wheel - Priesthood - Writing (incomplete)

There seems to be a large portion of land to the northeast that I can claim as my own. Tokugawa will also provide me with some space to the west. I plan to settle sparsely enough to not kill my economy while just enough to block off Joao, the expanding freak.

The Oracle-CoL slingshot seems tasty, especially since I accessed Writing via Priesthood... but...... nah.

The Oracle-Philosophy slingshot is much better for my standards. ;)

http://forums.civfanatics.com/uploads/96336/Gandhi_BC-2000.CivBeyondSwordSave
 
pawelo
Spoiler :
Swords rush of Toku hasn't been ruled out, but requires handy Iron and Japan not having metals. If I can't rush him then there's some consolation because Toku's personality has been tweaked in BtS to make him slightly less isolationist, so I can try to get him onside through diplomacy, trade, and civics.


Round one comments updated (r_rolo1, Zargon, Bindamel, Kodii):

http://forums.civfanatics.com/showpost.php?p=6136169&postcount=54
 
Just realised I had buried my report on the first page so it would be easy to not notice I had played!!.

The Tales of Rameses the Culture Vulture

Spoiler :
So Rameses.

Well he is a pretty good leader for Culture (any industrious leader is), not up there with the true Powerhouses which I feel are
I) China (in particular Qin) with their superb UB for Culture &
2) Elizabeth of course as financial / philosophical is a wicked combination for culture..

So anyway onto the start. From Rameses perspective its not great..

No Stone Marble within easy reach for wonders
Nothing for a worker to do with Wheel / Agriculture as starting techs..

So move the warrior and as always find it doesn’t resolve the settle in place or Plains Hill dilemma. In the end go for the Plains hill as even with the turns delay the extra hammer gets the first work boat out earlier. However suspect either option was Ok but Plains Hill slightly stronger. The more I play the more I am prepared to lose a single turn to get a plains hill

So what’s the initial plan.

Well Fairly obvious initial start is research fishing, build a warrior (nothing for a worker to do) and then build 1 or 2 workboats whilst our initial warrior explores..

Anyway exploring warrior gets lucky in popping a tech from the Hut to the E of our starting position and obviously finds the absolutely corking second city site with Gems and Dyes.


Now this site defines the tech path as it’s only good if we prioritise Iron working so after fishing set off down the Bronze Working -> Iron Working path.

Nothing else dramatic happens

At the end of turn things are progressing nicely with second city about to become very productive and in the short term pump another settler (library is a fill in build whilst it grows) who will hopefully find a good spot to the east further up the river.

This will close off the Peninsula which we will use for fill in cities (marginal terrain but has Marble, Gold and Iron). These fill in cities are only needed to build required temples to unlock cathedrals, hook up key resources, pump units / workers to Designated legendary cities concentrate on what they need (there hammers shouldn’t go into units / workers / non culture buildings if it can be avoided)g the research strain

Research will probably go Masonry - pottery - COL beeline

Capital will be my wonder farm going for pyramids (chopped) next and popping GP as required (it will get Nat Epic and pop 1 scientist then mainly artists)
2nd City will be my commerce city taking the research strain
3rd City TBD
Key next step is getting Buddhism to spread from Roosevelt a.s.a.p. (workers will connect him a.s.a.p)

What wont I do?

No Oracle (Prophets are a poor GP for Culture games, making this IMHO a wonder to be avoided), if I want Confucianism it will be hand researched.
Build after the pyramids any non Great Artist wonder
Fight a war I can avoid, yes we are aiming for peaceful culture victory





the saves in this post
 
swiss

Spoiler :
I'm certainly not wasting time on Osaka. It's on a hill, redoubling the obscene early game power of protective archers. I can't say for sure, but looking at the edge of the fog, I concluded it not likely that Toku's capital is on a hill.

Of course, reading other comments has shown my guess to be true.

I have no idea what I'll do about Osaka if my rush on his capital succeeds. I don't suspect I'll have sufficient firepower left to just go and take it immidiately, but if I don't it'll pick up the 20% cultural bonus on top of the 50% for the hill.

Oh well, I'll just take it one game breaking gamble at a time.
 
On settling and rushing...

Spoiler :
I guess that all rushers will have a slight advantage who settled on spot rather than moving. While the plains hill is great for the early hammers boost it allowed Toku to move his 2nd city up the hill. In my game he decided to settle the 2nd city on that little peninsula north to the hill...
 
Spoiler :
Kodii - hope your PC holds up enough to play this. Combining and Axe rush and a Philo slingshot, eh? Very bold but beware Roosy the wonder hog! The RNGods have been kind to you so far (coincidental Buddhism), but CoL by hand before the Oracle? To dare is to do! Good luck.
Fortune favors the bold? :mischief:
 
Too funny, Swiss Pauli :lol:

I just realised that I'm climbing this tonight and playing this tomorrow, so may not get time to post the stats for a couple of days. So as to not hold up the game (I'm already impatient to see how various people's games develop), feel free to start the next round from tomorrow regardless.
 
The graph won't make a debut until the next round (giving me longer to come up with a really bad name).
The three cultuteers?
 
Spoiler :
I’m not entirely sure why I chose Augustus. I was going to go with some of the usual religious suspects, or those who have other good traits that lend them to culture wins, e.g., HC, Pericles, Louis, but I thought I would try someone who wasn’t all that known for culture wins.

I went with Augustus because no one really uses Rome to NOT crush the world beneath their legions bootheels. My plan is to go heavy on wonders for culture, as well as use the Forum to help generate a fair bunch of GArtists. I also plan on using the . . . eh, UU . . . to war on my neighbors and help my city count.

I started by moving the warrior SE to the plains hill to check things out that way. Eh, even though the pigs are out of the way, I think moving 1 E to that plains hill is the way to go ~ can’t beat a plains hill on a river for a city tile.

Founded Rome on T1 on the hill ~ how appropriate!

Working a grass hill and a bldg a WB first – gotta love starting with Fishing!
Research-wise I'm going to go with BW > Myst > maybe Masonry to try for some early wonders.

Although, perhaps i'll forego those extremely early ones . . . hmm. . . I ended up trying to go for at least Stonehenge. That’ll help w/GP generation, and it will be as if Auggie was CRE again!

I sent the warrior exploring eastward, and he got 27 g from the GH to the east.

T9, and the WB is done; going w/another, while I set the city to grow ASAP.

T11: Hinduism FIDL

Once I hit Pop2 on t12, I went back to max production to get out that 2nd WB quickly. Also, Buddhism was founded 2 turns later in 3440 bc. Odd that it went after Hindu ~

T16

Research begun: Mysticism (7 Turns). Going to try for the Henge after all. I also see we got lucky w/some copper in the BFC. I wonder how many will go for an early rush.

T17, and our 2nd WB is done. I start on our first worker to start the chops for Stonehenge, and revolt to slavery.

I also met two of our neighbors in the meanwhile:




Mysticism is in, and I first started on Masonry. Already I think i made a :smoke: move ~ perhaps going for early wonders and not for an early Imperialist REX was not wise. Oh well, I’m going to hold off on Masonry until later, and go with Wheel > Pottery instead; try to up the Rex that way.

On T23, I :whipped: the worker, and started on SH to let the city grow a bit.

In 2920, I sent my warrior right into a bear’s path.


Sometimes you eat the bear, sometimes . . .

:( thus endeth my exploration

T29, Wheel > Pottery

T35:

After 2 chops, and I was able to throw a third chop into a settler.

After the chop went into the settler, I swapped to a warrior. I’m going on max prod for some warriors, and then will whip my first settler.

I got a really nice event:


And met a crummy neighbor:


Who was too close for comfort:


T41, back @ Rome, 2 warriors later, and I whipped the settler. 3 turns later:

And sent w/o escort! :yup: (course, I had a warrior waiting there . . . )

T50: Reminder: Stop Round 1

Only way for me to remember when to stop.

IW is done in 2, and my first GP is due in 34. I aim to use him to bulb theo for me for a religion, and focus on expansion, wonders, and the top of the tech tree for the near term. tGL maybe the next wonder ~ or perhaps Pyramids.

I also need to found another couple-three cities in the near future, ie, next set.

sorry about the lack of good end-set screenies but you do get a save:
 

Attachments

  • MLG4 BC-2000.CivBeyondSwordSave
    67.2 KB · Views: 135
Spoiler :
In all honesty, I didn't stop after the first 50 turns, I mean, how could you? :lol:
(One more turn... one more turn...)

Anyways, first things first:



It was tight, but:



To celebrate:



I lost my barracks... perhaps a symbolic event? :)



My somewhat extensive plan was carried out flawlessly (sort of):







Ideally, I wanted one religion to be in Tokyo and the other in Bombay, but the best laid schemes o' mice an' men gang aft agley.

A good event!:



Another city:



Delhi: Axeman - Settler - Oracle...
Techs: Writing - Code of Laws - Philosophy (Oracle) - IW - Hunting - AH - Alphabet (incomplete)

I am really appreciating the power of being Spiritual. I switched back to No State Religion when Joao converted to Confucianism because I don't want him to get any silly ideas.

I am also have a lot of fun using the chop and the whip together. My Japanese-wiping army was put together in just a few turns. On top of that, my forests are growing back nicely for re-use. :)

Can't wait to start the next round, but with my computer problems, I'll most likely have to wait until its fixed.

http://forums.civfanatics.com/uploads/96336/Gandhi_BC-0375.CivBeyondSwordSave
 
And so it begins.... Cates Culture Club...Round 1

Spoiler :
The first real decision is to move or not to move, in the end the lure of an extra hammer and being on a hill are to much and i move 1 east,



the hut pops a scout which scampers off to the SW while my warrior heads off E.

The scout pops sailing from a hut, other huts only produce gold and maps from now on in.

Turn 6, and i run in to Joao, this means i'm going to be in a land race as he tends to expand, expand and expand.

Turn 9, and Toku makes an appearance, peaceful expansion may not now be possible.

My first settler heads of to a nice little corn/pigs spot to the west and i make the first of my wonder decisions, i'll try for the Henge, the automatic culture for each new city will be nice, i'm also slightly worried that so far in my game buddism, hinduism and Judaism have already gone presumably on another continent as no one has converted. we don't want a continent without religion. i'll try to found either confucianism or christianity either by the oracle or a prophet from the henge points.

turn 39, York is founded and i meet Roosy, hello tech buddy... special relationship etc etc. However he hasn't got a religion mmmmm!

Turn 47, who left those rocks in my garden



a few bit of information on the state of the nation





 

Attachments

  • Elizabeth BC-2000.CivBeyondSwordSave
    69 KB · Views: 100
Top Bottom