I created resource reference - it contains resource list sorted by reveal tech.
There is era when it becomes revealed, improvement upgrade paths and vicinity resource synergies (if there is 2 resources near same city you get to make additonal resource building)
I noticed few quirks like Mountain Mine not upgrading to Shaft Mine and some plants/animal not having yeld on final upgrade of improvement.
Here is screenshoots of all map resources:
Animals (Pasture/Hunting Camp/Sea)
Plants: (Farmland/Plantition/Orchad) (mushrooms, grapes, silk, resin and prime timber have dedicated improvements)
Non-organic: (Mine/Quarry/Sea/Space/Special)
These resources are revealed after you leave prehistoric era.
Ancient
Classical/Medieval
Reneissance
Modern/Transhuman
There is era when it becomes revealed, improvement upgrade paths and vicinity resource synergies (if there is 2 resources near same city you get to make additonal resource building)
I noticed few quirks like Mountain Mine not upgrading to Shaft Mine and some plants/animal not having yeld on final upgrade of improvement.
Here is screenshoots of all map resources:
Animals (Pasture/Hunting Camp/Sea)
Plants: (Farmland/Plantition/Orchad) (mushrooms, grapes, silk, resin and prime timber have dedicated improvements)
Non-organic: (Mine/Quarry/Sea/Space/Special)
These resources are revealed after you leave prehistoric era.
Ancient
Classical/Medieval
Reneissance
Modern/Transhuman
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