And question for everyone, now I need you help for the final stage: where should I place the resources and features ?
For strategic and luxuries I don't want to place too many of them, but I also don't want to have too many territories without resources, and I also want to have at least iron, horses and copper not too far from the starting positions.
I'd also want them to be where they can be found IRL (both resources/features)
For reference the current starting positions, they will change, my long-term goal is to have a base map to use with a mod where you'll pick the next culture based on the territories you own.
I'd also like to mod spawning AI players during the game, for example starting with 3-4 players, ending with 10, additional players being added from Culture not selected by the previous players, if their territory is free or owned by independent people. As said, long term goal, but already in my mind for the initial spawn positions.
I'd also like to have at least 2 on the new world, but ATM the Map Editor reset number one (the human player in a SP game) to the position with the lowest latitude, which is one on the New World, which I do not want. So they'll come later.
Back to resources, I'll like positions for 5 uranium, ~6 aluminium, ~8 Oil, ~10 Salpetre, and ~12-15 Iron, Copper, Horses.
I'd also like 2-4 of each luxuries.
And below the features I'd like to place realistically (no limit on number)
- Black Soil
- Cave (done)
- Clay
- Coral Reef (done)
- Craters (done)
- Dimension Stones
- Geysers (done)
- Hot Springs (done)
- Huge Trees (done)
- Hydrothermal Vents (done)
- Marsh (done)
- Oasis (done)
- Reefs
- River Spring
- Terra Rosa
- Volcano Earth