Nikis-Knight
Deity
Installation: Download, unzip, maps go here: C:\Documents and Settings\Owner\My Documents\My Games\Beyond the Sword\PublicMaps
(though your drive may be different). Then run FfH 2 (BtS versions). Select the map using the custom scenario option to change the game options to your liking.
Knight's Erebus
Designed to give a world fitting for the fiction of FfH 2, while still providing fun, balanced gameplay. It is huge, though, so may not be suitible for all systems. Updated several times already. If you have a previous version, I suggest deleting it.
*12/18/08; removed obsolete civic categories--Should work with the last FFH2 Version now.
*10/11/08; added v.34 features, fixed city art styles, and made some choke points poinier.
*3/21/08; V.31 compliant (Fixed Baratos), also added some scrub, graveyards, and replaced one Patria with standing stones.
*1/6/08; added "KnightsErebusRelations", an identical map with some starting diplomacy modifiers for all civs.
*1/6/08; some few balance tweaks
*12/17/07; updated to be compatible with version .30, version .25 not availible. Also added sailors dirge
*11/04/07; large changes to the Elohim/Sidar area so the Sidar aren't so much in the pocket; small changes elsewhere such as patria in jungle and removing some excess land.
*10/28/07; removed max turns (sorry about that)
*10/26/07; Removed preset player units. What this means is that at higher difficulty levels the ai players WILL get their bonus units!
*10/24/07; a few changes designed to slow the ai who climb too fast in the score chart.
*10/21/07; removed a barrow
*10/20/07; uploaded a version created after downloading the Media Pack, but I don't really think that would affect the crash issue...
*10/20/07; minor changes, including 2 barrows designed to slow Kandro's missionaries.
*10/19/07; minor changes.
*10/18/07; reduced Ljo starting position (hopefully FoL won't spread everywhere), slight boost to Amurites, Doviello, and Malakim. Eliminated some islands to encourage Orthus/Acheron to spawn in the continent.
*10/17/07; adjusted Malakim start, added signs, and enabled limited y-axis wrap
Requires Beyond the Sword 3.13 and FfH 2 mod last version
Some people have reported an immediate crash to desktop. I don't know why this happens, but when it does, it leaves an autosave behind that you can load to begin playing as normal. Clunky work around, but there you go.
View attachment KE-ICE2.zip
The map works fine with the end of winter option, but it will take some extra time to load initially.
(though your drive may be different). Then run FfH 2 (BtS versions). Select the map using the custom scenario option to change the game options to your liking.
Knight's Erebus
Designed to give a world fitting for the fiction of FfH 2, while still providing fun, balanced gameplay. It is huge, though, so may not be suitible for all systems. Updated several times already. If you have a previous version, I suggest deleting it.
Spoiler changelog :
*12/18/08; removed obsolete civic categories--Should work with the last FFH2 Version now.
*10/11/08; added v.34 features, fixed city art styles, and made some choke points poinier.
*3/21/08; V.31 compliant (Fixed Baratos), also added some scrub, graveyards, and replaced one Patria with standing stones.
*1/6/08; added "KnightsErebusRelations", an identical map with some starting diplomacy modifiers for all civs.
*1/6/08; some few balance tweaks
*12/17/07; updated to be compatible with version .30, version .25 not availible. Also added sailors dirge
*11/04/07; large changes to the Elohim/Sidar area so the Sidar aren't so much in the pocket; small changes elsewhere such as patria in jungle and removing some excess land.
*10/28/07; removed max turns (sorry about that)
*10/26/07; Removed preset player units. What this means is that at higher difficulty levels the ai players WILL get their bonus units!
*10/24/07; a few changes designed to slow the ai who climb too fast in the score chart.
*10/21/07; removed a barrow
*10/20/07; uploaded a version created after downloading the Media Pack, but I don't really think that would affect the crash issue...
*10/20/07; minor changes, including 2 barrows designed to slow Kandro's missionaries.
*10/19/07; minor changes.
*10/18/07; reduced Ljo starting position (hopefully FoL won't spread everywhere), slight boost to Amurites, Doviello, and Malakim. Eliminated some islands to encourage Orthus/Acheron to spawn in the continent.
*10/17/07; adjusted Malakim start, added signs, and enabled limited y-axis wrap
Requires Beyond the Sword 3.13 and FfH 2 mod last version
Some people have reported an immediate crash to desktop. I don't know why this happens, but when it does, it leaves an autosave behind that you can load to begin playing as normal. Clunky work around, but there you go.
View attachment KE-ICE2.zip
The map works fine with the end of winter option, but it will take some extra time to load initially.