Here is my stab at creating an interesting, playable, and somewhat accurate (based on what little I know of the storyline) map for use with Kael's Fall from Heaven 2 mod. Download Here. This huge map includes all playable civs (as of version .23). The leaders/civs included are: Bannor - Sabathiel Malakim - Varn Gosam Elohim - Ethne the White Luchuirp - Garrim Gyr Kuriotates - Cardith Ljosalfar - Thessa Khazad - Kandros Fir Lanun - Hannah the Irin Grigori - Cassiel Hippus - Tasunke Amurites - Valledia the Even Doviello - Charadon Balseraphs - Perpentach Clan of Embers - Sheelba Calabim - Alexis Sheaim - Tebryn Arbandi I took care to balance the placement of good/neutral/evil civs. No civ should be totally surrounded by enemies nor entirely enclosed by friends. Most civs are on one main continent with the Lanun on a nearby island. Three civs (one good, one neutral and one evil) are placed on a separate continent. There should be enough room (and open civ slots) for Mercurians and Infernal to spawn (though I haven't tested it, so let me know if this works). Civs were placed according to their native land. Hippus are in a great central plain. Khazad are in a mountain range. Doviello are in the tundra, etc. I did my best to arrange civs according to who their neighbors are in the storyline I found on the wiki. I was only able to find a description for Bannor (that the Clan of Embers were to their east, Doviello to their northwest, and Lunun in islands to the west). I also noticed that the Luchuirp have left the mountains, so I gave them a start on the east coast plain on the main continent. Their land is on a plain but it is adjacent to a mountain range showing where they came from. Finally I tried to make the map conform to natural geographic characteristics with two large mountain chains running north and south situated in the east and the west of the main continent. In both cases the mountains divide greener land closer to the ocean and drier land in the interior. I also did my best to cluster resources to necessitate trade between civs. I haven't tested the resource distribution too rigorously, so if you play a civ that is disadvantaged resource-wise compared to the other civs, please let me know and I can fix it. If anyone has any suggestions at all, please let me know. Thanks! I hope y'all enjoy it! To use: 1. Download file and unzip into Firaxis Games\Sid Meier's Civilization 4\PublicMaps 2. Load Fall from Heaven 2 Mod 3. Select "Start Scenario" (from either single player or multiplayer) 4. Pick "Map of Erebus - FfH2 Map"