FracturedWorld v1.02 -------------------------- AUTHOR: Temudjin (2010-11)PURPOSE: Map-Script for Civilization 4 Compatibility: The map is fully compatible with: 'Fall from Heaven 2', 'Planetfall', 'Mars Now!' and their modmods. Actually it should work with just about any mod, except for 'Final Frontier' and its modmods. Dependency: This map needs MapScriptTools.py (included in the download) in the ...\Assets\Python directory of either Civ4, BtS or the Mod. The Map: FracturedWorld is a random map script. Initially the plots are very randomly distributed. When the eons come and go, the world slowly changes as the continents drift, break apart, new isles come to be and are driven into the continents. You choose the number of eons to wait for the world to grow older, and the rest is left to fate. (Well not quite, as the target plot and terrain distrubution needs constant fiddling.) Map Options: The user has several custom options: World Shape Choose the wrapping of your world. Flat Cylinder (x-wrap) Tube (y-wrap) *Toroid (x,y-wrap) Water (% of Plots) Choose how much water (desert for 'Mars Now!') exists. 85, 80, *75, 70, 65, 60, 50, 40, 30, 20, 10 Percent Peaks (% of Land) Choose how many mountains exist. 3, *6, 10, 15, 20, 25 Percent Terrain (Des,Plns,Mrsh) Choose distribution of Desert,Plains and Marsh. Change to Desert and Plains only, if mod doesn't support marshes. 10% , 25% , 9% Wet 20% , 22% , 6% Damp *30% , 20% , 4% Earthlike 35% , 25% , 3% Dry 40% , 30% , 2% Parched World Age Choose how old your world will be. 0, 3, *6, 12, 18, 24, 36, 48, 72, 96 eons Coastal Waters Choose whether some parts of the coast will expand into the ocean (like Civ5). Normal *Expanded Marsian Theme Choose whether you actually want all those deserts on Mars, or if you prefer water. ONLY with 'Mars Now!' *Sands of Mars Terraformed Mars Team Start Choose whether your team-mates start in the neighborhood, far away or somewhere random. NOT with 'Mars Now!' *Team Neighbors Team Separated Randomly PlacedMap Notes: - This script saves the map options in the log directory in FracturedWorld.cfg' - With time the continents tend to become rounder and bigger, while fewer islands roam the world. - Sometimes continents do break apart, and islands arise from the waves. - Calculating all those eons costs a lot of time. So if you want 96 eons, go and brew yourself a tea or buy a fast computer. Changelog: Spoiler : 1.02___29.Jul.11 - Fixed ??, MAC compatibility with key parameter in sort() method - Fixed [Master of Mana], saving/reloading/showing game options gave errors with dummy options 1.01___15.Mar.11 - Fixed, Changing the world shape sometimes didn't work at once - Fixed ??, MAC compatibility in CivFolders.getCivPaths() - can't test this myself - Fixed ??, Strange Python/C++ error in OccStart - not quite sure what was wrong - Fixed [Mars Now!], Team Start normalization - Added, new map option for expanded coastal waters (like Civ5) - Changed, remove 'Whale' bonus on water-poor maps - Changed, adjusted starting plot finder for desert worlds - Changed, stratified custom map option process - Changed, stratified normalization process - Changed, reorganised function call sequence within map building process - Changed [Mars Now!], using dedicated terrain generator - Changed [Mars Now!], 'Terraformed Mars' uses somewhat smaller maps 1.00___15.Jul.11 - Initial Release Screen Shots: Later - if ever - sorry!