@FlyinJohnnyL small correction, the BAT mod 4.1 shows the bonus wealth from building a courthouse
Hmm, I don't agree with the way you did this comparison. You might be right that building wealth is better, but it's not an easy comparison. The courthouse will be done after 12 turns, so after that you can build whatever you want. You can't compare 100 turns of building wealth vs 12 turns of building a courthouse.ROI is the perfect word. Think of this Courthouse example. You're contemplating whether to build a Courthouse in a city with 10 hammers per turn that costs -8 gold per turn. A 120 hammer Courthouse will take 12 turns to build after which your civ will gain 4 gold per turn in saved maintenance. However, if you build Wealth you get 10 gold per turn NOW as long as you keep building wealth. Let's say the game goes for another 200 turns and you spend half the time in this city building Wealth and half the time units. Wealth will give you 100 turns x 10 gold per turn = 1000 gold. Whereas the Courthouse will save you 188 turns x 4 gold = 752 gold.
Therefore building Wealth in this kind of typical situation is FAR SUPERIOR not to mention that you will have some gold sooner before the Courthouse is even finished which may help reach a critical military tech. The early benefit can easily outweigh a later one. If the city was costing -12 gold per turn or you're playing an Organized civ or you captured an enemy city that is starving and you can easily whip a Courthouse... in these situations it can be profitable to build it but always assess the return that a building gives you. Of course with experience, you usually do this instinctively and don't need to do the kind of calculation I just did. Never make automatic decisions in civ 4.
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Yep. Growing is very good because it allows you to whip later. Something like stagnating on specialists in a city that is very far from spawning aUsually the main problem i can see in some games where peoples ask for help:
they are slow building.
Hmm, I don't agree with the way you did this comparison. You might be right that building wealth is better, but it's not an easy comparison. The courthouse will be done after 12 turns, so after that you can build whatever you want. You can't compare 100 turns of building wealth vs 12 turns of building a courthouse.
The proper comparison is: 120 gold from building wealth, vs the 4 gpt you save from the courthouse. That'll pay off in 30 turns. It might or might not be worth it, it just depends on the state of the game.
ROI is the perfect word. Think of this Courthouse example. You're contemplating whether to build a Courthouse in a city with 10 hammers per turn that costs -8 gold per turn. A 120 hammer Courthouse will take 12 turns to build after which your civ will gain 4 gold per turn in saved maintenance. However, if you build Wealth you get 10 gold per turn NOW as long as you keep building wealth. Let's say the game goes for another 200 turns and you spend half the time in this city building Wealth and half the time units. Wealth will give you 100 turns x 10 gold per turn = 1000 gold. Whereas the Courthouse will save you 188 turns x 4 gold = 752 gold.
Therefore building Wealth in this kind of typical situation is FAR SUPERIOR not to mention that you will have some gold sooner before the Courthouse is even finished which may help reach a critical military tech. The early benefit can easily outweigh a later one. If the city was costing -12 gold per turn or you're playing an Organized civ or you captured an enemy city that is starving and you can easily whip a Courthouse... in these situations it can be profitable to build it but always assess the return that a building gives you. Of course with experience, you usually do this instinctively and don't need to do the kind of calculation I just did. Never make automatic decisions in civ 4.
What really separates good players from the best ones is that the best ones put a lot of thought into every move they make. In the current NC Napoleon game, I'm playing as Organized but didn't building a single Courthouse because it isn't worth it. Ton of players know a lot more than you (and I) on here. But playing slower and thinking more is the right mindset to master this very complex game. In fact the better you get in this game, the more of your own mistakes you will see. I look at my games now and see so many errors I made even in wins which flew right past me before.
Well, it's the only fair way to do it. It's not like the city building a courthouse would just stop building anything else after it finished. It could also build Wealth, if you wanted.In your example, it will pay off in 30 turns AFTER building the Courthouse.. yes. But who's to say you won't continue building Wealth taking the Courthouse longer and longer to catch up.
EDIT: Never mind. I see what you mean now. You're looking at the opportunity cost of building a courthouse vs building Wealth so you're looking at the amount of time it takes to recoup the gold accumulated from building the Wealth just those 12 turns it takes to build the Courthouse. That's one way of looking at it.
Well, it's the only fair way to do it. It's not like the city building a courthouse would just stop building anything else after it finished. It could also build Wealth, if you wanted.
But you're right it's 30 turns after the courthouse *finishes*, so 42 turns in total in this case. Or faster if the courthouse city starts building wealth as soon as the courthouse is done.