Larsenex
King
With the confirmation that Civ 6 is indeed 64bit, now you can start to plan on making sure your computer can handle the stress.
Experience from Gal Civ III which has shown that the largest maps in that game (HUGE and INSANE) both require at a MINIMUM of 8 gigs of ram and I have found smooth performance once I got to 16 gigs. Also In GCIII turn times were faster the more threads you have. This was due to the game optimized to give each AI its own thread for turn processing. My current I5 has 4 cores and only 4 threads. With 50 AI (including Minors which are akin to city states) my late game turns lengthen to about 16 to 20 seconds. I do know better processors with more cores will shorten the turn times dramatically.
We have seen videos which were intentionally set with 3 civs on a small/tight map. I intend on playing on the largest available and at a minimum of all the bases civs and then some if modders can get them out fast enough!
I will be building using the Broadwells due out this year. I6900K which is 8 cores and 16 threads, and DDR4.
I expect a lot of forum rage when the regular un upgraded player with 4 or 8 gigs of ram start trying to play with the largest of maps.
Thoughts?
Experience from Gal Civ III which has shown that the largest maps in that game (HUGE and INSANE) both require at a MINIMUM of 8 gigs of ram and I have found smooth performance once I got to 16 gigs. Also In GCIII turn times were faster the more threads you have. This was due to the game optimized to give each AI its own thread for turn processing. My current I5 has 4 cores and only 4 threads. With 50 AI (including Minors which are akin to city states) my late game turns lengthen to about 16 to 20 seconds. I do know better processors with more cores will shorten the turn times dramatically.
We have seen videos which were intentionally set with 3 civs on a small/tight map. I intend on playing on the largest available and at a minimum of all the bases civs and then some if modders can get them out fast enough!
I will be building using the Broadwells due out this year. I6900K which is 8 cores and 16 threads, and DDR4.
I expect a lot of forum rage when the regular un upgraded player with 4 or 8 gigs of ram start trying to play with the largest of maps.
Thoughts?