Map size scaling

Standard-Standard seems to work best.

I've tried small-quick but always end up coming back to standard-standard. However I use a Perfectworld map script with slightly reduced land area (25%) and also sometimes like to have 9 civs and 18 CS's. This makes things a little more cramped, weakening wide progress slightly (which I think is warranted).
 
Wish I could do standard size, it’s just too slow on my computer so I use small.

I do think TALL is a bit stronger there, which may inform my thoughts on tradition recently
 
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