Map transport relationships

JarJarBInks

Oyle mui mui
Joined
Nov 15, 2014
Messages
33
I am having trouble with map transport relationships
I looked up what other people had previously done but it is not working out.
No matter the unit they all seem to have their own random transporting abilities.
Please halp!
http://imgur.com/GhrQUY5

@UNITS_ADVANCED
00000111, 00000010, 0, 0000000000000000,0000000000000101,0000000000000000, 00000000 ;Human Settler
01000100, 00000010, 0, 0000000000000010,1001101001101111,0000000000000000, 01110010 ;Gnome
00000111, 00000010,30, 0000000000000000,0000000000000111,0000000000000000, 00000000 ;Warrior
00100000, 00000000,30, 0000000000000000,0000000000000111,0000000000001000, 00000000 ;Merman
10000000, 00000010,-1, 0000000000000000,0000000000000000,0000000000010000, 00000100 ;Host
01000000, 00000010,-1, 0000000000000000,0000000000000111,0000000000000000, 00000000 ;Present
00010000, 00000000,-1, 0000000000000000,0000000000000111,0000000000000000, 00000000 ;Skeleton
00001000, 00000000,30, 0000000000000000,0000000000000111,0000000000000000, 00001000 ;Goblin
00001000, 00000000,45, 0000000000000000,0000000000000111,0000000000000000, 00000000 ;Troll
01000000, 00000010,-1, 0000000000000000,0000000000000111,0000000000000000, 00000000 ;Snowman
00000001, 00000010,-1, 0000000000000000,0000000000000000,0000000000000000, 01011000 ;Penguin
00000100, 00000010, 0, 0000000000000000,0000000000000111,0000000000000000, 00000000 ;Pikeman
00100000, 00001000,-1, 0000000000000000,0000000000000111,0000000000001000, 01011010 ;Kelp Stalker
10000000, 00000010,-1, 0000000000000000,0000000000000000,0000000000010000, 00000100 ;Guardian
00000010, 00000010, 0, 0000000000000000,0000000000000111,0000000000000000, 00001000 ;Berserker
00000010, 00000010, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Brobdingnagian Guard
01000000, 00000010,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Sleigh
00010000, 00000000,-1, 0000000000000000,0000000000000001,0000000000000000, 00001000 ;Night Rider
00000100, 00000010, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Knight
00000010, 00000010, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Cyclopean Horseman
00100000, 00000000, 0, 0000000000000000,0000000000000111,0000000000001000, 00000000 ;Ferricorpus
00000110, 00000010, 0, 0000000000000000,0000000000000111,0000000000000000, 00001000 ;Blood Hound
00000001, 00001000,-1, 0000000000000000,0000000000000111,0000000000001000, 00001000 ;Ice Drake
01000000, 00000010,-1, 0000000000000000,0000000000000001,0000000000000000, 01000000 ;Christmas Tree
00011111, 00000110, 0, 0000000000000000,0000000000000000,0000000000000000, 00001000 ;Ballista
11100000, 00000110, 0, 0000000000000000,0000000000000101,0000000000001000, 00001000 ;Blitzurculus
00000100, 00000110, 0, 0000000000000000,0000000000000101,0000000000000000, 00001000 ;Bombard
00011000, 00000000,-1, 0000000000000000,0000000000000111,0000000000010000, 00000100 ;Speed Demon
00010000, 00000110,-1, 0000000000000000,0000000000000000,0000000000010000, 00001100 ;Witch
00000100, 00000010,-1, 0000000000000000,0000000000000000,0000000000010000, 00000100 ;Ignipallium
00000100, 00000010,-1, 0000000000000000,0000000000000000,0000000000010000, 00000100 ;Dragoon
00100000, 00000100, 0, 0000000000000000,0000000000000000,0000000000010000, 00000100 ;Dreadnought
11111111, 00000110, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Longboat
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000011 ;Classaptent Glacier
10000000, 00000010,-1, 0000000000000000,0000000000000111,0000000000011000, 00000010 ;Shepherd
11111111, 00000100, 0, 0000000000000000,0000000000000000,0000000000001000, 00000000 ;Shield Boat
00000000, 00000000, 0, 0000000000000000,0000000000000101,0000000000001000, 01001000 ;Unspeakable Horror
00000100, 00000110, 0, 0000000000000000,0000000000000000,0000000000000000, 00000010 ;Frigate
01000000, 00000000,-1, 0000000000000000,0000000000000111,0000000000001000, 00000000 ;Teddy Bear
10000000, 00000010,-1, 0000000000000000,0000000000000101,0000000000000000, 00000000 ;Lignumvitae
00001000, 00000000, 0, 0000000000000000,0000000000000101,0000000000001000, 00000000 ;Ogre
10000000, 00000110,-1, 0000000000000000,0000000000000000,0000000000010000, 00000100 ;Eagle
00010000, 00000000,-1, 0000000000000000,0000000000000111,0000000000111000, 00001000 ;Fell Wraith
00000001, 00000111,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Ice Elemental
10000000, 00000110, 0, 0000000000000000,0000000000000101,0000000000010000, 00000000 ;Seraphim
00000001, 00001110, 0, 0000000000000000,0000000000000101,0000000000010000, 00000000 ;Thunder Cloud
11111110, 00000000,420, 0000000000000000,0000000000000101,0000000000000000, 00000000 ;Scrooge
11111110, 00000000, 0, 0000000000000000,0000000000000111,0000000000111000, 00000000 ;Three Wise Men
00000000, 00000000,420, 0000000000000000,0000000000000101,0000000000000000, 00000000 ;Santa Claus
00100000, 00000000,-1, 0000000000000000,0000000000000111,0000000000001000, 00000000 ;Triton Legion
00011000, 00000000, 0, 0000000000000000,0000000000000111,0000000000001000, 00000000 ;Jack O'Lantern
00010000, 00000000,666, 0000000000000000,0000000000000111,0000000000001000, 00001000 ;Necropsy
00010000, 00000000,-1, 0000000000000000,0000000000000111,0000000000111000, 00001000 ;Barrow Wight
00100000, 00001000,-1, 0000000000000000,0000000000000000,0000000000001000, 00000000 ;Plasm
00010000, 00000000,-1, 0000000000000000,0000000000000111,0000000000001000, 00001000 ;Lich
00000000, 00000010,-1, 0000000000000000,0000000000000000,0000000000011000, 00000110 ;Titan
00000011, 00000010,420, 0000000000000000,0000000000000101,0000000000000000, 01001000 ;Frost Giant
00001000, 00001000,-1, 0000000000000000,0000000000000101,0000000000000000, 00000000 ;Groll
00000001, 00000111, 0, 0000000000000000,0000000000000000,0000000000001000, 01000000 ;Rum Barrel
00100000, 00000100,-1, 0000000000000000,0000000000000000,0000000000000000, 01001000 ;Ancient Dragon
10000000, 00000110, 0, 0000000000000000,0000000000000000,0000000000010000, 00001100 ;Sanctum Draconum
00100000, 00000100, 0, 0000000000000000,0000000000000101,0000000000111000, 00000100 ;Fulgur Circulo
00000001, 00000010,42, 0000000000000000,0000000000000111,0000000000000000, 00000010 ;Marauder
00000000, 00000000,-1, 0000000000000000,0000000000000111,0000000000000000, 00000010 ;Great Ogrelord
00000000, 00000100,-1, 0000000000000000,0000000000000111,0000000000001000, 00000010 ;Cadmiae Colossus
00000000, 00000100,-1, 0000000000000000,0000000000000111,0000000000000000, 00000010 ;Ironclavolent
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000010000, 00000110 ;Angel of Death
00000000, 00000100,-1, 0000000000000000,0000000000000111,0000000000000000, 00000010 ;"Nutcracker"
00000000, 00000100,-1, 0000000000000000,0000000000000111,0000000000000000, 00000010 ;Golem
00100000, 00000000, 0, 0000000000000000,0000000000000101,0000000000001000, 00000000 ;Merfolk Settler
10000000, 00000010, 0, 0000000000000000,0000000000000000,0000000000010000, 00000100 ;Coloningis
00001000, 00000000, 1, 0000000000000001,0000000000000101,0000000000000000, 00010000 ;Goblin Miner
01000000, 00000010, 0, 0000000000000000,0000000000000101,0000000000000000, 00000000 ;Elvish Settler
00010000, 00000000,-1, 0000000000000000,0000000000000101,0000000000101000, 00000000 ;Stygian Settler
00000011, 00000110,84, 0000000000000000,0000000000000000,0000000000000000, 00001000 ;War Eliphant
00011000, 00000000,-1, 0000000000000000,0000000000000000,0000000000001000, 00001000 ;Ghoul
00000001, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 01011011 ;Flag Unit
00000001, 00001011,-1, 0000000000000000,0000000000000000,0000000000010000, 00001100 ;Technicorpus
10000000, 00000110, 0, 0000000000000000,0000000000000000,0000000000010000, 01001100 ;Griffin
00000001, 00001001,-1, 0000000000000000,0000000000000101,0000000000001000, 01011001 ;Worm

; 0-15 define legal transport possibilities
; art matched in threes 0/3/6/9/12/15; 1/4/7/10/13; 2/5/8/11/14

@MAP_TRANSPORT_RELATIONSHIPS
0,1 ; 0/1 Gravitic Grid Funestis and Orbit
0,1 ; 1/2 SSTO Pad Funestis and Orbit
0,1 ; 2/3 Planetary Base Funestis and Orbit
0,2 ; 3/1 Gravitic Grid Funestis and Naumachia
0,0 ; 4/2 SSTO Pad .
0,2 ; 5/3 Planetary Base Funestis and Naumachia
0,3 ; 6/1 Gravitic Grid Funestis and Nona
0,0 ; 7/2 SSTO Pad .
0,0 ; 8/3 Planetary Base .
1,2 ; 9/1 Gravitic Grid Orbit and Naumachia
0,0 ; 10/2 SSTO Pad .
1,2 ; 11/3 Planetary Base Orbit and Naumachia
1,3 ; 12/1 Gravitic Grid Orbit and Nona
0,0 ; 13/2 SSTO Pad .
0,0 ; 14/3 Planetary Base .
2,3 ; 15/1 Gravitic Grid Naumachia and Nona

@INITIAL_SETTINGS
0,0,4 ; Cyclopeans
0,3,2 ; Humans
0,0,4 ; Goblins
0,3,2 ; Sytigans
0,0,4 ; Merfolk
0,3,2 ; Elves
0,0,4 ; Angels
0,0,4 ; Cyclopeans
0,3,2 ; Humans
0,0,4 ; Goblins
0,3,2 ; Sytigans
0,0,4 ; Merfolk
0,3,2 ; Elves
0,0,4 ; Angels
0,0,4 ; Cyclopeans
0,3,2 ; Humans
0,0,4 ; Goblins
0,3,2 ; Sytigans
0,0,4 ; Merfolk
0,3,2 ; Elves
0,0,4 ; Angels
 
Eureka! I figured it out.... I made my own map transport relationships instead of copy others
 
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