Vadus
pretend the impossible
Hi Folks,
one of the things, disturbing me most in civ4 ( there are not much ), is, that it is not possible to play a world map with random resources and a random set of civilizations, each of one starting at its correct starting location. ( e.g. Rome in Italy ) Basically, I wanted to play the world map like in Civ 2, and guess what: I've done it now !
I've created a map script, which is parsing a WBS-MapFile and creates this map while starting a new game. You can choose any Civilization and will have randomly located resources on this map.
Besides this MapScript you need a .properties file in the PublicMaps Folder of your BtS install location. In this properties file, the path to the WBS-File, which is parsed by the script, must be defined. Also all starting locations of the civilizations are stored in the properties file.
Additionally the size of the map must be given, since this information is needed by civ4 before the user choses this map script to play with.
As a first package I'm delivering the MapScript , a World Map ( standard size ) and the according .properties file for this Map.
Installation
1. Extract the files from zip
2. Put the ScenarioWorld.py, all .properties files and the wordbuildersave files into your PublicMaps directory of your BtS installation.
3. Check a .properties file and adjust the path to the wbs file, if you want to place it anywhere else like in a mod folder or something.
Play
Start a new game and choose the ScenarioWorld MapScript. All settings about the map can be ignored, since we are creating the map from the according wbs file. But you can adjust the number of players by selecting different map sizes from tiny to huge..
Troubleshoot
1. Nothing happens while initializing the map: Probably the wbs file is not found by the map script. Edit the .properties file and enter the absolute path to the Vadus_World.wbs file .
Credits
I've found the World_Map somewhere here. I think it was from originally created by vladstrutzu ( http://forums.civfanatics.com/showthread.php?t=234938 ) . I did a lot of adjustments like Europe is much bigger now.. You should try to play Vadus_World.wbs as a Scenario, too.
Version 2
After selecting the world size, you can pick a map from all prepared maps with starting locations (see screenshot)
Thanks to Fullerene for another map with starting locations (EarthEvolution). It is included in the version 2 package
Attached are two game starts from map VadusWorld and one from the regular Earth map. As you can see, the civilizations are chosen randomly but have their correct start locations:
one of the things, disturbing me most in civ4 ( there are not much ), is, that it is not possible to play a world map with random resources and a random set of civilizations, each of one starting at its correct starting location. ( e.g. Rome in Italy ) Basically, I wanted to play the world map like in Civ 2, and guess what: I've done it now !
I've created a map script, which is parsing a WBS-MapFile and creates this map while starting a new game. You can choose any Civilization and will have randomly located resources on this map.
Besides this MapScript you need a .properties file in the PublicMaps Folder of your BtS install location. In this properties file, the path to the WBS-File, which is parsed by the script, must be defined. Also all starting locations of the civilizations are stored in the properties file.
Additionally the size of the map must be given, since this information is needed by civ4 before the user choses this map script to play with.
As a first package I'm delivering the MapScript , a World Map ( standard size ) and the according .properties file for this Map.
Installation
1. Extract the files from zip
2. Put the ScenarioWorld.py, all .properties files and the wordbuildersave files into your PublicMaps directory of your BtS installation.
3. Check a .properties file and adjust the path to the wbs file, if you want to place it anywhere else like in a mod folder or something.
Play
Start a new game and choose the ScenarioWorld MapScript. All settings about the map can be ignored, since we are creating the map from the according wbs file. But you can adjust the number of players by selecting different map sizes from tiny to huge..
Troubleshoot
1. Nothing happens while initializing the map: Probably the wbs file is not found by the map script. Edit the .properties file and enter the absolute path to the Vadus_World.wbs file .
Credits
I've found the World_Map somewhere here. I think it was from originally created by vladstrutzu ( http://forums.civfanatics.com/showthread.php?t=234938 ) . I did a lot of adjustments like Europe is much bigger now.. You should try to play Vadus_World.wbs as a Scenario, too.
Version 2
After selecting the world size, you can pick a map from all prepared maps with starting locations (see screenshot)
Thanks to Fullerene for another map with starting locations (EarthEvolution). It is included in the version 2 package
Attached are two game starts from map VadusWorld and one from the regular Earth map. As you can see, the civilizations are chosen randomly but have their correct start locations: