Where is the dislike button when you need one?
Like, seriously, these guys adapted to European tactics in a matter of YEARS, and then used them to stay independent for hundreds of years, and you're saying they're not worthy of being a civilization? The freaking ZULU are a series staples. We have BRAZIL in. We have AUSTRALIA in. We have POLAND in. How are the Mapuche any less worthy of inclusion than any of those?
Like mapping out the cities.I have a feeling for some that might not be the only thing easy on the eyes
Dislikes civs from other continents that have cities on his continent?Wonder what his agenda is.
I agree; I'm really disappointed. Anyone can apparently be a 'civilization.' Who's next, the Hussites?
Wonder what his agenda is.
Dislikes civs from other continents that have cities on his continent?
50 Comments and literally only one person agrees with you...really don't know what brethren you are referring towe lost the inca for THIS? dark days civ brethren...
Congratulations Mapuche, you just joined France, Spain and Norway at the very bottom of the tier list! Seriously, these bonuses are as situational as HELL. Not a way to encourage playing the newcomer...
The second option.Do they become city states, or are they more akin to barbarian states that anyone can capture at will?
I'm not sure what warmonger penalties. However loyalty might become so high with them that they could easily convert to your side.Basically, if he loyalty-flips a city to a free city, what kind of warmonger penalties will he then take for marching his troops in to occupy it?
I agree; I'm really disappointed. Anyone can apparently be a 'civilization.' Who's next, the Hussites?
This is a hard civ to interpret, with outside the box abilities that draw heavily on new systems. Here are my tentative thoughts on the military side (the culture/UI side seems more straightforward):
Unless the numbers are massive, Lautaro's loyalty leader ability seems like it will be strongest on defense. Cities that you've lost will be relatively vulnerable to loyalty loss and thus easier to flip back (though having to go through the free city step will be a pain). The ability could also be useful in drawn out engagements along contested frontiers, where it will synergize well with pillaging bonuses (unless the engagements are so drawn out that you run out of things to pillage). It will be next to useless for rapid, long distance conquest. This loyalty effect does seem to synergize quite poorly with the civ ability's combat bonus against golden age civs: the golden age civs you're incentivized to fight are precisely the ones that will be least vulnerable to loyalty loss.
The overwhelming forces of the Spanish did little to slow Lautaro's determination, and his efforts spurred a period of resistance that lasted for nearly three centuries after his passing.
Between the loyalty pressure, which is especially powerful if your opponent is in a Dark Age, and the bonus in a Golden Age, you've got a pretty versatile set of abilities there.
The target civ will have no choice. Dark ages = city flipping due to low loyalty. Golden ages = bonus strength and if unit gets killed, reduces loyalty.
This alone makes this civ unique and interesting.