anyone have some ideas on adjusting play style for marathon speed?
one thing I notice is that whipping is now 30 turns of unhappiness. so you get more hammers for whipping a population, I get that part. But everything costs a lot more hammers, so there is balance in that. However, it seems the unhappiness penalty is much worse in marathon, even compared to epic where you get 15 turns of unhappiness... any thoughts on the reasoning behind this, and whether slavery is nerfed?
I also am starting to feel the units are much more valuable and I hate to lose them in battle since they take forever and a day to build. 1500 turns for a game... jeez will I ever finish this game??
one thing I notice is that whipping is now 30 turns of unhappiness. so you get more hammers for whipping a population, I get that part. But everything costs a lot more hammers, so there is balance in that. However, it seems the unhappiness penalty is much worse in marathon, even compared to epic where you get 15 turns of unhappiness... any thoughts on the reasoning behind this, and whether slavery is nerfed?
I also am starting to feel the units are much more valuable and I hate to lose them in battle since they take forever and a day to build. 1500 turns for a game... jeez will I ever finish this game??