Emptiness
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- Joined
- Jan 7, 2009
- Messages
- 1,922
Things I consider problematic:
1) One of the recent patches removed the increased regeneration from Combat V (or was it III, IV, V?) and put it into March (which requires Combat III). Not only did this make March very powerful (possibly more so than it should be), but it had one serious repercussion:
(Almost?) All unit classes can get Combat V, but only very few can get March (in fact, only melee, disciple and beast).
The effect? It takes much, much longer to heal than before for those unit classes that cannot get March. It's even more annoying for HEROES which cannot get March - your most powerful (and more importantly fun) units take an eternity to regenerate...
This alone is annoying, but it becomes even worse in combination with the Poisoned promotion (which all units with Poison Strength apply to their opponents after combat) - I've had units (with lots of experience) needing something like 27 turns to heal - they could not get a single promotion improving their healing rate...
I don't think allowing March for all unit classes is the right solution. To the contrary, it would make some units, like those with lots of mobility (like the Hippus mounted units) even more powerful because one would need even less turns to heal between hit & run attempts.
I'm not sure I have a better solution. I guess Combat was too strong before? What about giving Combat III, IV and V at least half their former values back (5%, 5%, 5% instead of their former values of 10%, 10%, 10%) while reducing the numbers of March in a similar fashion (5%, 5%, 5%)? Right now, March is probably too powerful (which hurts units which cannot get it), and this change would at the very least help against the problems with Poisoned...
Alternatively, one could make some other, currently underpowered promotion (like Defensive) available to all unit classes and move the entire healing bonuses from March to this promotion.
In any case, no matter what the final solution looks like, it is imperative that all unit classes have some access to increased healing - this is a factor that really slows down gameplay right now.
[to_xp]Gekko;7732443 said:being the guy that basically caused the change to Combat IV-V healing rates, I can tell ya it was changed because otherwise under certain circumstances ( poison for example ) units would heal a lot faster in neutral/enemy territory than in friendly territory. that said, I definitely see where you're coming from that this changed somehow nerfed combat and improved march, ultimately nerfing those units that cannot gain march. so, something could be needed to reach a balance here. just not sure what.
I have two suggestions, either of which would make up for the imbalance that the change to March created:
- Create a promotion, available to any units (except naval or siege) that cannot get March, which increases heal rates like March does but without the heal-while-moving ability. This would allow the neglected unit types to earn increased healing without unbalancing mounted units by allowing them to move and heal.
- Remove the increased healing from March (ie reverse the change to March) and create a new promotion which is available to all units (except naval or siege) that provides the increased healing abilities that are currently bundled with March.