- Joined
- Mar 17, 2007
- Messages
- 9,280
You may have noticed a flurry of activity from me recently. Credit where credit is due - I've been inspired by a few other members' work recently (you know who you are), and the brain cells are coming up with new ideas and dusting off and improving old ones as a result. This thread is a sort of unification thread for the common theme, as well as an explanation of the "why" behind the next thread on the same topic (upcoming in a few days).
Recently I've been thinking quite a bit a bit about the "whole product" concept in marketing. Let's wind the clock back to 1985 and suppose you were considering buying a VCR for the first time. Would you go with Betamax or VHS? The video quality is superior on Betamax. But most people went with VHS? Why? Well, in part because there were more VHS rental stores. That wasn't an attribute of the "core product" - VHS itself - but it was part of the "whole product" you were buying into. Similarly, if you are considering buying an electric car, you may go with a Tesla due to its Supercharger network, which makes the "whole product" better even if it doesn't make the car itself better.
So I got to thinking about what we could do to improve the "whole product" of our community's creations. We're already pretty good at the "core product" of creating interesting Civ III mods. But I think we have a lot of opportunity to apply our creativity to publicizing our creations beyond the confines of the Civilization III sub-forum. I also think it would be in our interest to do so. Our community is most successful when new members discover us and join us, and when existing members continue to find things they are interested in and stick around. Meanwhile, there are always flashy new games threatening to pull existing members away, not to mention other life events, and I'd be lying if I said I played as much Civ III in the past 5 years as I did in 2006-2010. It's impressive that we still have a decent-size community nearly 20 years after the game's release, but it has gradually been shrinking and we shouldn't take its continued existence for granted.
Investing some thought and effort into marketing what we've created will draw in new members and keep existing members here, and in turn that will lead to more creations that we can market. It can be a virtuous cycle.
With that out of the way, I'd like to touch on several ideas and points related to the concept:
Marketing Within CFC
End of Year Competitions
Decade Award
Marketing Outside of CFC
Summary
Most of us (myself included) don't work in marketing. Maybe we're historians, maybe we're technical, maybe we just like playing video games and Civ III is one of our favorites. But that doesn't mean we can't put a marketer's hat on and innovate in that area, too. At worst, it will be an unsuccessful experiment. At best, we'll draw new members into our community and experience a renaissance of creativity. At the mid-point, we'll do a better job sharing among ourselves what we have created, and likely draw in a few visits from past members who see something of interest to them.
That seems worth it to me, but I can't make all of this happen by myself, and am most motivated when there is buy-in and collaboration from others. Who else would be interested in helping make this happen?
Recently I've been thinking quite a bit a bit about the "whole product" concept in marketing. Let's wind the clock back to 1985 and suppose you were considering buying a VCR for the first time. Would you go with Betamax or VHS? The video quality is superior on Betamax. But most people went with VHS? Why? Well, in part because there were more VHS rental stores. That wasn't an attribute of the "core product" - VHS itself - but it was part of the "whole product" you were buying into. Similarly, if you are considering buying an electric car, you may go with a Tesla due to its Supercharger network, which makes the "whole product" better even if it doesn't make the car itself better.
So I got to thinking about what we could do to improve the "whole product" of our community's creations. We're already pretty good at the "core product" of creating interesting Civ III mods. But I think we have a lot of opportunity to apply our creativity to publicizing our creations beyond the confines of the Civilization III sub-forum. I also think it would be in our interest to do so. Our community is most successful when new members discover us and join us, and when existing members continue to find things they are interested in and stick around. Meanwhile, there are always flashy new games threatening to pull existing members away, not to mention other life events, and I'd be lying if I said I played as much Civ III in the past 5 years as I did in 2006-2010. It's impressive that we still have a decent-size community nearly 20 years after the game's release, but it has gradually been shrinking and we shouldn't take its continued existence for granted.
Investing some thought and effort into marketing what we've created will draw in new members and keep existing members here, and in turn that will lead to more creations that we can market. It can be a virtuous cycle.
With that out of the way, I'd like to touch on several ideas and points related to the concept:
Marketing Within CFC
Spoiler :
Last January, I made a thread about revitalizing the CFC home page. It is not what it was in its glory days, and I suspect not a lot of people visit it intentionally these days. Nevertheless, it's still a way to potentially get people interested in Civ III, and Civ III can help contribute to its revitalization.
The Civ II community has started making good use of it to promote interesting new mod developments; the Civ VI community uses it to share Firaxis-based updates, though not yet community ones. I suspect two additional communities would be enough to reaching the threshold of being worth checking for a good chunk of the CFC community; we could be one, and one would hope at least one of Civ IV -> Civ VI could become the other.
You can scroll down a bit to find the most recent Civ II post on the home page, which was made in late November.
The Civ II community has started making good use of it to promote interesting new mod developments; the Civ VI community uses it to share Firaxis-based updates, though not yet community ones. I suspect two additional communities would be enough to reaching the threshold of being worth checking for a good chunk of the CFC community; we could be one, and one would hope at least one of Civ IV -> Civ VI could become the other.
You can scroll down a bit to find the most recent Civ II post on the home page, which was made in late November.
End of Year Competitions
Spoiler :
Both the Civ III and Civ IV communities used to post monthly montages of new creations to the home page. We might actually be able to resume this; we had a lot of units created in 2020, and at that pace we could make a monthly post without much difficulty.
However, to start with, I propose we brush off the End of the Year Competition, and once it is concluded, make a post to the home page about it. Let the community know we're still alive and creating, and invite them to check out some of our top work from the past year.
However, to start with, I propose we brush off the End of the Year Competition, and once it is concluded, make a post to the home page about it. Let the community know we're still alive and creating, and invite them to check out some of our top work from the past year.
Decade Award
Spoiler :
I recently made a post noting that we should continue the Decade Awards in this year, the 20th anniversary of Civ's release. As part of that, we should absolutely share the results with the greater community. Quite a few people have moved on to newer versions of Civ, but what could be more tempting to come back for a game than trying the Mod of the Decade that you didn't even know existed before?
As part of this, the creators of these works (as well as all the other nominees) will receive more interest in and appreciation for what they've created.
As part of this, the creators of these works (as well as all the other nominees) will receive more interest in and appreciation for what they've created.
Marketing Outside of CFC
Spoiler :
The landscape of the Internet has changed over the past 20 years. When CFC was new, forums were king, the newfangled successor and alternative to BBSes and Usenet. Today, forums are the elder statesman on the scene, still providing a very useful model of interaction and more organization than many of the newer alternatives, but not the first point of call for many fans as they were in Civ III's prime.
As a practical matter, we should also make some effort to promote our works elsewhere, and encourage people to visit CFC and learn about our creations.
One place could be the Steam forums for Civilization III. These are not very active, but there are some recent posts where people were asking about mods (and some replies linking to mods hosted on CFC). If we start organizing content to place on the CFC main page, it would not be much extra work to post a thread in the Steam discussion group with a link to that news. There may be a similar option on GOG.
There are also various other Civ-related communities, some of which I'm likely not aware of. I only recently became aware of a multiplayer Civ III community that organizes games via Discord, and plays both unmodded and modded Civ III. civforum.de remains active, and while I know there is some cross-pollination, there is likely additional opportunity here (in both directions). There is probably a Civ III community on Reddit as well.
There may also be some opportunity to garner some interest via streaming on YouTube or Twitch, particularly with scenarios featured in the yearly or decade-ly awards. This is an area I am not well acquainted with, but it stands to reason that there may well be some strategy-focused streamers who would have interest in trying particularly well-renowned Civilization mods.
Finally, for the most high-profile efforts, it couldn't hurt to reach out to members of the gaming press. Remember this Civ II article from 2013? If one player's Civ II game could become newsworthy across a significant portion of the gaming press, we should be able to get at least some part of that press interested in a community compilation of the best mods of a whole decade.
As a practical matter, we should also make some effort to promote our works elsewhere, and encourage people to visit CFC and learn about our creations.
One place could be the Steam forums for Civilization III. These are not very active, but there are some recent posts where people were asking about mods (and some replies linking to mods hosted on CFC). If we start organizing content to place on the CFC main page, it would not be much extra work to post a thread in the Steam discussion group with a link to that news. There may be a similar option on GOG.
There are also various other Civ-related communities, some of which I'm likely not aware of. I only recently became aware of a multiplayer Civ III community that organizes games via Discord, and plays both unmodded and modded Civ III. civforum.de remains active, and while I know there is some cross-pollination, there is likely additional opportunity here (in both directions). There is probably a Civ III community on Reddit as well.
There may also be some opportunity to garner some interest via streaming on YouTube or Twitch, particularly with scenarios featured in the yearly or decade-ly awards. This is an area I am not well acquainted with, but it stands to reason that there may well be some strategy-focused streamers who would have interest in trying particularly well-renowned Civilization mods.
Finally, for the most high-profile efforts, it couldn't hurt to reach out to members of the gaming press. Remember this Civ II article from 2013? If one player's Civ II game could become newsworthy across a significant portion of the gaming press, we should be able to get at least some part of that press interested in a community compilation of the best mods of a whole decade.
Summary
Most of us (myself included) don't work in marketing. Maybe we're historians, maybe we're technical, maybe we just like playing video games and Civ III is one of our favorites. But that doesn't mean we can't put a marketer's hat on and innovate in that area, too. At worst, it will be an unsuccessful experiment. At best, we'll draw new members into our community and experience a renaissance of creativity. At the mid-point, we'll do a better job sharing among ourselves what we have created, and likely draw in a few visits from past members who see something of interest to them.
That seems worth it to me, but I can't make all of this happen by myself, and am most motivated when there is buy-in and collaboration from others. Who else would be interested in helping make this happen?