580 production for 4 tourism and 1 amenity is weird. Who goes to another country to use shopping malls? The 1 amenity works but is seems so little. 1 builder charge will give me better tourism than this. 465 for a food market... +3 food... great! Happy with the food, I really think cities should be getting bigger in the modern age but 465 production for this? And why can we not have both? Every city I go into has both IRL! An average modernist city created 30-40 prod per turn. I would like to see each of these being 200 production maximum. +3 food for the food market, and +1 amenity +1 housing for the shopping mall and throw in a police station at 200 prod for another +1 amenity. So in 15 turns you have modernised your city. Each should use 1 power each with the police station getting priority. A neighbourhood has many disadvantages and does not get CS adjustments so they should try and encourage it with such things. The values I do not care about and may be wrong but encouraging more big cities and use of neighbourhoods should be a priority... do they need to call buildings Tier1 and tier2?