The thread for developing the Mars colony viewer. I consider this release as an alpha/development release. I wanted to give you the opportunity to view the current model and hopefully give me suggestions on how to improve it. If you do this, please be as descriptive as possible. Just saying "add more detail" is not very useful for me. It would be great if you can find images of elements I can use for detailing. (Think of tubing, air vents etc.) If you have a model it would be nice to provide a link or mention the mod it is used in. Right now, the model is a combination of more detailed existing models and new models made by me. It is quite easy to see what components I made myself, as they are the ones which do not have much detail (yet). I wanted to release the models to give an general idea of how it will look like first. Subsequent commits will include updates to make the models more detailed/better. Components Main building The main building consists of a hexagon building with the telescope of the observatory. It is present when the colony viewer becomes available, which is when the Mission to Mars project is completed. Framing As I made all components basically having there own framing, there wasn't much framing I could include. Instead, the components of the Mars framing are now various utility components. - Air Lock - Communication antenna - Storage cells - Landing pad - Mars Vehicle Power Source I used the Solar Panels improvement for this. Level 1 contains 3 arrays (of 18 panels each) and level 2 has 2 additional arrays. I want to improve it by adding some wiring between the panel arrays and the main building. Extractor I use the Final Frontier's Extraction Facility for the Mars extractor. Currently it only has 1 extractor, but I think I will make it an array of 2 or 3 extractors. Habitat The habitats are models I made myself. I quite like the general idea I had for them, although I'm open to suggestions. The models are currently still very plain. I want to improve that by giving them more elements in the texture and possibly some small structural elements as well. Hydroponics The component I created first (besides the main base). I really like how it turned out. The plants inside are plain squire beams. Although very basic, I think it represents plants well enough (for now). The exterior still need more detailed texture and some structural elements. Laboratory I used the Next War's Biological Warfare Laboratory model for this, which are connected to the main base with some corridors. I'm planning to reskin them a little to make the more "general" laboratories and less "biological" ones. The corridors connecting them to the main building are not finished yet and use some random parts of the Biological Warfare Laboratory skin. I played with the idea of having 3 unique laboratory models, but I decided against it. (Or at least for now) Mainly because I couldn't find 3 models I liked. But also because they are all now easily recognizable as the laboratories of the colony. Control Center Again a Next War building, this time the Mind Control Center. It is also connected to the main base and similarly to the Laboratory, the corridors use placeholder skin for now. Space ship When you currently launch the space ship, it is just an empty frame. This is because the old space ship has been removed from the game, so you cannot add components (like the thrusters, cockpit, docking bay) to the frame. I want to create a script that adds all component to the frame so you get a completed space ship model. I made an attempt before but didn't succeed yet.