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Massive C2C Humans Vs Humans Game/Lets Play Setup

Discussion in 'Multiplayer and LP's' started by 12padams, Oct 27, 2012.

  1. 12padams

    12padams Prince

    Joined:
    Sep 9, 2009
    Messages:
    494
    Massive Humans vs Humans Game Setup
    Voting Closed - No More Players

    Players: 11:
    -Lets players in green to highlight their special advantage if they are the last lets players alive.
    -Below times tracked in gmt

    AstralPhaser | 8:30am to 12:30pm - Doing a video lets play with commentary.
    Il Principe - Doing a screenshots and text lets play
    Koshling | 1:00pm to 12am - Doing a screenshots and text/blog lets play
    Hydromancerx - Doing a screenshots and text lets play
    Vokarya - Doing a screenshots and text lets play
    Acularius - Doing a screenshots and text lets play

    Thunderbrd - Just Playing
    ls612 - Just Playing
    JosEPh_II - Just Playing
    Praetyre - Just Playing
    Epi3b1rD - Just Playing

    The Let's Players Advantage:
    To allow this whole game to be logged from beginning to end by at least one lets player I have added a "Let's Players Advantage". The game will be completely normal and fair while there is more than 1 let's player alive. Once/If it gets to the point where all but one lets player is alive versing only non-lets players then that lets player will gain the "Let's Player Advantage" for the rest of the game. This advantage basically means that no other civ/player is allowed to destroy that let's players last city unless the game has only 2 human players left (the lets player and non-lets player). So you can destroy all their cities and units except for their capitol. You may kill units defending their capital but as long as you leave at least one unit defending their capital. The lets player advantage is disabled when its down to the final two players.

    Main Settings: (Highest Option Voted For Highlighted Green)
    World Type:
    C2C_Shuffle - (+1, -0) = 1
    Archipelago - (+0, -1) = -1
    Perfect World 2F - (+3, -1) = 2

    Perfect Mongoose - (+7 -0) = 7
    -Start in Old World - (+4, -1) = 3

    World Size:
    Duel -
    Tiny -
    Small -
    Standard - (+2, -0) = 2
    Large - (+6, -0) = 6

    Huge - (+8, -0) = 8
    Giant - (+1, -2) = -1
    Gigantic - (+1, -2) = -1


    Climate:
    Temperate - (+3, -1) = 2 (12padams broke the tie)
    Tropical - (+2, -0) = 2

    Sea Level:
    Normal - (+4, -1) = 3
    Low - (+3, -1) = 2

    Era:
    Prehistoric (+5, -0) = 5

    Difficulty:
    Noble (Not being voted on)

    Speed:
    Blitz -
    Quick -
    Normal - (+2, -0) = 2

    Epic - (+9, -0) = 9
    Marathon - (+5, -2) = 3
    Snail - (+3, -2) = 1
    Eons -
    Eternity -


    Minor Settings: (above 0 will be turned on, below 0 will be off and if vote is 0 I'll choose when I create the game)
    Advanced start (+0, -8) = -8
    No city razing (+2, -6) = -4
    No city flipping from culture (+1, -6) = -5

    City flipping after conquest (+3, -3) = 0
    No barbarians (+0, -9) = -9
    Raging barbarians (+1, -8) = -7
    Aggressive AI (+1, -8) = -7

    Unrestricted leaders (+3, -2) = 1
    Random personalities (+2, -5) = -3
    Choose religions (+0, -7) = -7
    No tech trading (+0, -7) = -7

    No tech brokering (+5, -3) = 2
    Permanent alliance (+1, -7) = -6
    Always war (+0, -9) = -9
    Always peace (+0, -9) = -9
    One city challenge (+0, -9) = -9
    Always war or peace (+0, -9 = -9
    New random seed on reload (+1, -7) = -6

    Lock modified assets (+3, -3) = 0
    Require complete kills (+3, -8) = -5
    No vassal states (+2, -7) = -5
    No tribal villages (+0, -9) = -9
    No events (+1, -7) = -8
    No espionage (+0, -9) = -9
    Barbarian world (+3, -6) = -3
    No REV (+2, -7) = -5
    Limited religions (+0, -7) = -7
    No inquisitions (+1, -7) = -6
    No barbarian civs (+3, -6) = -3
    No Tech diffusion (+2, -6) = -4

    Start off as minor civ (+5, -3) = 2
    Multiple production (+11, -0) = 11
    Multiple research (+11, -0) = 11
    Usable mountains (+11, -0) = 11
    Surround and destroy (+11, -0) = 11
    Advanced diplomacy (+10, -0) = 10
    Unlimited wonders (+7, -4) = 2
    Barbarian generals (+9, -0) = 9
    Assimilation (+11, -0) = 11

    Final five (+0, -9) = -9
    High to low (+0, -9) = -9
    Increasing difficulty (+0, -9) = -9
    Ruthless AI (+0, -9) = -9

    Great commanders (+11, -0) = 11
    Culturally linked starts (+3, -6) = -3
    Personalized maps (+4, -6) = -2

    Advanced economy (+10, -0) = 10
    Realistic culture spread (+9, -2) = 7

    Larger cities without metropolitan administration (+5, -5) = 0
    Realistic corporations (+6, -5) = 1
    Barbarians always raze (+3, -6) = -3
    United Nations (+10, -0) = 10
    Advanced espionage (+9, -1) = 8
    Modern corporations (+8, -1) = 7
    Advanced nukes (+8, -1) = 7

    Divine Prophets (+3, -3) = 0
    No city limits from civics (+2, -6) = -4
    No fixed borders (+3, -6) = -3
    Infinite exp (+3, -5) = -2
    Unlimited national Wonders (+1, -8) = -7


    Victories: (any above 0 votes will be turned on - you can also request against certain victories)
    Time - (+2, -5) = -3
    Conquest - (+7, -0) = 7
    Domination - (+3, -3) = 0
    Cultural - (+3, -3) = 0

    Religious - (+3, -4) = -1
    Space Race - (+2, -5) = -3

    Diplomatic - (+4, -3) = 1
    Scientific - (+2, -5) = -3
    Mastery -(+5, -3) = 2

    Bug Options: (I'll only list those suggested to be on or off)
    Terrain Damage (+8, -1) = 7
    Archery Bombard (+4, -3) = 1

    Stack Attack (+0, -4) = -4
    Storms - (+3, -1) = 2
    Dynamic XP (+4, -4) = 0
    Resource Depletion (+2, -3) = -1
    Multiple Religion Spread (+5, -0) = 5
    Opportunity Fire (+4, -1) = 3
    Influence Driven War (+4, -1) = 3

    Pre Chop Forests (+1, -3) = -2
    Religious Decay (+4, -3) = 1
    Detailed Rev Index Values (+3, -1) = 2

    No Vassals (+1, -4) = -3
    No Alliances (+1, -3) = -2

    Sea Tunnels (+4, -1) = 3
    Hide Unbuildable Worker Actions (+1, -1) = 0
    Hide Unbuildable Build Options (+1, -1) = 0

    Hide Obsolete Worker Actions (+0, -2) = -2
    Hide Obsolete Build Options (+0, -2) = -2

    Ranged Bombardment (+1, -0) = 1
    Spy Promotions (+1, -0) = 1

    How to request to join the game or add settings:
    Just ask as a reply below explaining what setting you want, don't want or if you will be joining us and what kind of lets play you will do for this (If any).

    The multiplayer method - instructions by koshling:

    svn+ssh://koshling@svn.code.sf.net/p/c2cmp/code/trunk c2cmp-code

    replace koshling in the above with your sourceforge username and attach it to a working folder on your computer with Tortoise like you did for C2C.

    It contains two folders (both currently empty):

    Gamefiles - this will have the save itself in, and probably an order of play txt file, where the current person to play will have an * by their name. Procedure will be - load the save game, play turn, save back to the savegame file, edit the turn order text to move the * to the next person's name, and push the two file changes to SVN for the next person.

    Assets - my intention is to keep the official version of the game we're using (will be V27 initially) as a copy in the 'Assets' folder so that when we upgrade we can all be certain we are using the same thing.
     
  2. wolfensoul9

    wolfensoul9 Warlord

    Joined:
    May 9, 2012
    Messages:
    255
    Add me in. I'll also go and find those minor options for you.

    Advanced start
    No city razing
    No city flipping from culture
    City flipping after conquest
    No barbarians
    Raging barbarians
    Aggresive AI
    Unrestricted leaders
    Random personalities
    Choose religions
    No tech trading
    No tech brokering
    Permanent alliance (Now THAT would be interesting)
    Always war
    Always peace
    One city challenge
    Always war or peace (randomly picks either always war, or always peace, I assume)
    New random seed on reload
    Lock modified assets
    Require complete kills
    No vassal states
    No tribal villages (goody huts)
    No events
    No espionage
    Barbarian world
    No REV
    Limited religions
    No inquisitions
    No barbarian civs (Barbs cannot spontaneously turn into a civilization)
    No Tech diffusion
    Start off as minor civ
    Multiple production
    Multiple research
    Usable mountains
    Surround and destroy
    Advanced diplomacy
    Unlimited wonders
    Barbarian generals
    Assimiliation
    Final five
    High to low
    Increasing difficulty
    Ruthless AI
    Great commanders
    Culturally linked starts
    Personalized maps
    Advanced economy
    Realistic culture spread
    Larger cities without metropolitan administration
    Realistic corporations
    Barbarians always raze
    United Nations (Enables construction of the U.N. even if diplo victory is disabled)
    Advanced espionage
    Modern corporations
    Advanced nukes
    Divine Prophets
    No city limits from civics
    No fixed borders
    Infinite exp
    Unlimited national units

    And for the commonly discussed BUG options, mostly it's just terrain damage. I for one, don't want archer bombard in, though. Also up are storms, resource depletion, and dynamic exp (gaining automatic upgrades based on terrain fought in instead of exp for a hard fight)
     
  3. 12padams

    12padams Prince

    Joined:
    Sep 9, 2009
    Messages:
    494
    Settings updated
     
  4. Hydromancerx

    Hydromancerx C2C Modder

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    16,281
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    California, USA
    As I said in the other threads I am interested in playing in this game. :goodjob:
     
  5. 12padams

    12padams Prince

    Joined:
    Sep 9, 2009
    Messages:
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    Ok settings updated again... I've got to go for a while so it may be a while before I update the settings again. Within 4 hours though!
     
  6. wolfensoul9

    wolfensoul9 Warlord

    Joined:
    May 9, 2012
    Messages:
    255
    I'm assuming absolutely everyone's going to want Multiple production, research, usable mountains, and the three "advanced" choices, advanced economy, diplomacy, and nukes.


    I for one think a huge marathon game will be best, with all victories enabled except for mastery.
     
  7. Hydromancerx

    Hydromancerx C2C Modder

    Joined:
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    Messages:
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    Location:
    California, USA
    @12padams

    I sent out invitations to all the other C2C Let's Play people (except for Boksi since I do not have an account on his forum). The full list is ...

    Spoiler :

    YouTube Let's Plays
    - Cotronia/Acularius
    - Darrinus
    - IdioticUlt1mara
    - Quill18 - Declined
    - rcd1293
    - shenryyr2
    - tegual

    Forum Let's Plays
    - Blue Boy
    - Vokarya


    I doubt we will get them, but I felt we should at least ask since that's more publicity for C2C if they show the game on their channels/threads.
     
  8. Praetyre

    Praetyre King

    Joined:
    Nov 19, 2009
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    Gender:
    Male
    Location:
    Auckland, New Zealand
    I'd join, but my timezone would probably make it impossible for me to regularly participate.

    Are my option picks. I'd go for a Standard map with a Prehistoric Snail start and Mastery victory
     
  9. wolfensoul9

    wolfensoul9 Warlord

    Joined:
    May 9, 2012
    Messages:
    255
    Wow...this game could get very crowded.
     
  10. wolfensoul9

    wolfensoul9 Warlord

    Joined:
    May 9, 2012
    Messages:
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    World type: Any

    World Size: Huge

    Climate: Temperate

    Sea Level: Normal

    Speed: Either epic or marathon

    Victory: Any except for mastery

    Advanced start - no (-1)
    No city razing - no (city razing should be allowed) (-1)
    No city flipping from culture - no (city flipping from culture should be allowed) (-1)
    City flipping after conquest - don't care (0)
    No barbarians - no (should be barbs) (-1)
    Raging barbarians - no (-1) (I realize I'm probably going to lose on my preference here... lol)
    Aggresive AI - no (-1)
    Unrestricted leaders - No (-1)
    Random personalities - No (-1)
    Choose religions - No (-1)
    No tech trading - It's fine (0)
    No tech brokering - Yes (+1)
    Permanent alliance (Now THAT would be interesting) - not sure how it works exactly so no (-1)
    Always war - NO! (-1)
    Always peace - NO! (-1)
    One city challenge - NO! (-1)
    Always war or peace (randomly picks either always war, or always peace, I assume) - NO! (-1)
    New random seed on reload - Best not for any debugs that become necessary so No (-1)
    Lock modified assets - Yes (just in case) (+1)
    Require complete kills - Have Mercy on the dead... No (-1)
    No vassal states - Don't care (0)
    No tribal villages (goody huts) - NO! (-1) Where's the fun in denying goodies?
    No events - No (-1) And deny all that great event work done here?
    No espionage - No (-1) Too fun to imagine how this element will play in MP!
    Barbarian world - No (-1) Don't mind barbs but this is a bit much
    No REV - No (-1) just a preference
    Limited religions - NO! (-1) I've fixed it for those who love it, but I personally loathe it! ;)
    No inquisitions - No (-1) Inquisitors could be fun to use to irritate :p
    No barbarian civs (Barbs cannot spontaneously turn into a civilization) - Yes (+1)
    No Tech diffusion - Yes, yes, yes (+1, infinity if I could)
    Start off as minor civ - Don't care (0)
    Multiple production - YES! (1) will be critical for a faster game speed.
    Multiple research - YES! (1) as above.
    Usable mountains - YES! (1) just helps to make the map more balanced on various starting positions.
    Surround and destroy - YES! (1) Definitely a cool option for PVP!
    Advanced diplomacy - yes (1) Could be more interesting in MP/PVP.
    Unlimited wonders - yes (1) Why establish arbitrary limitations?
    Barbarian generals - Yes (+1)
    Assimiliation - YES! (1) Just a good feature for C2C in general.
    Final five - No (-1) Don't like this one much.
    High to low - No (-1) Another I just don't prefer ESPECIALLY in PVP.
    Increasing difficulty - No (-1) Is kinda tweaky and buggy with bug options being able to shut it off in game... could lead to an accidental cheat scenario.
    Ruthless AI - No (-1)
    Great commanders - Yes (1) but we may want to really take note if GC benefits are actually working or not... I've begun to question that.
    Culturally linked starts - No (-1) Won't matter with randomized leaders. (We aren't listing this as an option because its not really... just an agreement we should make I think.)
    Personalized maps - No (-1) The randomness here should be unnecessary clutter. Doesn't keep us from labeling them as we see fit though.
    Advanced economy - Yes (1) I just like more visibility on Inflation.
    Realistic culture spread - Yes (1) A bit apathetic but this is what I'm now used to and it seems to work appropriately.
    Larger cities without metropolitan administration - No (-1)
    Realistic corporations - NO! (-1) Random Corporation placement is a horrible feature that messes with the profitability too much!
    Barbarians always raze - Yes (+1) They're barbarians.
    United Nations (Enables construction of the U.N. even if diplo victory is disabled) - Yes (1) Just in case we don't have a Mastery or Diplomatic victory - too bad we don't have such an option for the Apostolic Palace without Religious or Mastery Victory settings...
    Advanced espionage - Yes (1) Love those super spies!
    Modern corporations - Yes (1) I like extra Corp options (don't think we have nearly enough yet...)
    Advanced nukes - Yes (1) How devious THIS could end up...
    Divine Prophets - No (-1)
    No city limits from civics - No (-1)
    No fixed borders - No (1) Nothing bad about the way fixed borders is currently.
    Infinite exp - YES! (1) Especially on a fast game, rebuilding armies every era sucks.
    Unlimited national units - No (-1) Too overpowered to spam.


    Terrain Damage - Yes (1)
    Archery Bombard - No (-1)
    Stack Attack - NO (-1) I've seen the code and its a bit... less well updated on a number of issues still.
    Storms - Don't Care (0)
    Dynamic XP - No (-1) Just leads to LESS xp gain!
    Oportunity fire - No (-1)
    Influence driven war - No (-1)
    Multiple religions - No (-1)
    Religion decay - No (-1)

    Here are mine. And yes, I copied and changed what I felt like from thunderbird's.
     
  11. Hydromancerx

    Hydromancerx C2C Modder

    Joined:
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    16,281
    Location:
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    Here is my vote ...

    World Size
    - Large or Huge (beyond that my computer cannot take it)

    Speed
    - Epic or Marathon or Snail

    Map Type
    - PW2F or Perfect Mongoose

    Victory
    - Mastery

    0 = Unchecked
    X = Checked

    Advanced start = 0
    No city razing = 0
    No city flipping from culture = 0
    City flipping after conquest = 0
    No barbarians = 0
    Raging barbarians = 0
    Aggresive AI = 0
    Unrestricted leaders = X
    Random personalities = 0
    Choose religions = 0
    No tech trading = 0
    No tech brokering = 0
    Permanent alliance = 0
    Always war = 0
    Always peace = 0
    One city challenge = 0
    Always war or peace = 0
    New random seed on reload = Don't Care
    Lock modified assets = N/A
    Require complete kills = 0
    No vassal states = 0
    No tribal villages = 0
    No events = 0
    No espionage = 0
    Barbarian world = 0
    No REV = 0
    Limited religions = 0
    No inquisitions = 0
    No barbarian civs = X
    No Tech diffusion = 0
    Start off as minor civ = X
    Multiple production = X
    Multiple research = X
    Usable mountains = X
    Surround and destroy = X
    Advanced diplomacy = X
    Unlimited wonders = 0
    Barbarian generals = X
    Assimiliation = X
    Final five = 0
    High to low = 0
    Increasing difficulty = 0
    Ruthless AI = 0
    Great commanders = X
    Culturally linked starts = X
    Personalized maps = 0
    Advanced economy = X
    Realistic culture spread = X
    Larger cities without metropolitan administration = 0
    Realistic corporations = X
    Barbarians always raze = X
    United Nations = X
    Advanced espionage = X
    Modern corporations = X
    Advanced nukes = X
    Divine Prophets = 0
    No city limits from civics = 0
    No fixed borders = 0
    Infinite exp = X
    Unlimited national Units = 0

    Minor Settings
    - Resource Depletion
    - Multiple Religion Spread
    - Terrain Damage
     
  12. Thunderbrd

    Thunderbrd C2C War Dog

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    We're all on differing timezones. All we'd ask is that you reliably play a turn around the same time daily. For that reason, we need to define a standard time (which I think the forum already does) and post at the time of day you'd normally be able to make a turn.

    I'm wondering... is it possible to kick a player from the rotation if they take too long (like more than 48 hrs) to make a turn?



    Anyhow, I'm absolutely IN!

    My votes are:
     
  13. Hydromancerx

    Hydromancerx C2C Modder

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    We should probably do it in timezone order. Such as Aussies -> Europeans -> Americans.
     
  14. Dancing Hoskuld

    Dancing Hoskuld Deity

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    Praetyre isn't an Aussie. We ask his country if they want to join ours every hundred years or so; they say No!. We asked last year so it is 99 years to go before we ask again.:mischief: Our constitution/document of Federation/whatever has a clause in it saying NZ can join the Federation at some later date if it wants to. ;)
     
  15. Hydromancerx

    Hydromancerx C2C Modder

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    I said "such as". Kiwis would get to go first I suppose. And if we have any Hawaiians they go like last. ;)

    Also in the US we would have like Eastern -> Central -> Mountain -> Pacific

    Which from the looks of it means I will be going last. :(

    EDIT: Are you going to join DH?
     
  16. wolfensoul9

    wolfensoul9 Warlord

    Joined:
    May 9, 2012
    Messages:
    255
    Hydro, you really can't handle a huge map? Just huge? If we play on large, I have a feeling we'll need to limit the amount of people playing...

    By the way, there seems to be an inordinate amount of Australians on the team, and into this mod in general. Why is that...?
     
  17. Sgtslick

    Sgtslick Emperor

    Joined:
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    Melbourne
    Don't pick these as they aren't working - Advanced espionage Great commanders
     
  18. Hydromancerx

    Hydromancerx C2C Modder

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    Good news! Huge Loaded without crashing! :goodjob: But I know for sure I cannot play on GEM maps though.

    How are they broken?
     
  19. 12padams

    12padams Prince

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    Updated votes up to post 10 but ive got to fix up those totals a little later as well as add the votes by those past post 10...
     
  20. Hydromancerx

    Hydromancerx C2C Modder

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    The last setting says Unlimited national units, not Unlimited national wonders.
     

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