Massive Humans vs Humans Game Setup
Voting Closed - No More Players
Voting Closed - No More Players
Players: 11:
-Lets players in green to highlight their special advantage if they are the last lets players alive.
-Below times tracked in gmt
AstralPhaser | 8:30am to 12:30pm - Doing a video lets play with commentary.
Il Principe - Doing a screenshots and text lets play
Koshling | 1:00pm to 12am - Doing a screenshots and text/blog lets play
Hydromancerx - Doing a screenshots and text lets play
Vokarya - Doing a screenshots and text lets play
Acularius - Doing a screenshots and text lets play
Thunderbrd - Just Playing
ls612 - Just Playing
JosEPh_II - Just Playing
Praetyre - Just Playing
Epi3b1rD - Just Playing
The Let's Players Advantage:
To allow this whole game to be logged from beginning to end by at least one lets player I have added a "Let's Players Advantage". The game will be completely normal and fair while there is more than 1 let's player alive. Once/If it gets to the point where all but one lets player is alive versing only non-lets players then that lets player will gain the "Let's Player Advantage" for the rest of the game. This advantage basically means that no other civ/player is allowed to destroy that let's players last city unless the game has only 2 human players left (the lets player and non-lets player). So you can destroy all their cities and units except for their capitol. You may kill units defending their capital but as long as you leave at least one unit defending their capital. The lets player advantage is disabled when its down to the final two players.
Main Settings: (Highest Option Voted For Highlighted Green)
World Type:
C2C_Shuffle - (+1, -0) = 1
Archipelago - (+0, -1) = -1
Perfect World 2F - (+3, -1) = 2
Perfect Mongoose - (+7 -0) = 7
-Start in Old World - (+4, -1) = 3
World Size:
Duel -
Tiny -
Small -
Standard - (+2, -0) = 2
Large - (+6, -0) = 6
Huge - (+8, -0) = 8
Giant - (+1, -2) = -1
Gigantic - (+1, -2) = -1
Climate:
Temperate - (+3, -1) = 2 (12padams broke the tie)
Tropical - (+2, -0) = 2
Sea Level:
Normal - (+4, -1) = 3
Low - (+3, -1) = 2
Era:
Prehistoric (+5, -0) = 5
Difficulty:
Noble (Not being voted on)
Speed:
Blitz -
Quick -
Normal - (+2, -0) = 2
Epic - (+9, -0) = 9
Marathon - (+5, -2) = 3
Snail - (+3, -2) = 1
Eons -
Eternity -
Minor Settings: (above 0 will be turned on, below 0 will be off and if vote is 0 I'll choose when I create the game)
Advanced start (+0, -8) = -8
No city razing (+2, -6) = -4
No city flipping from culture (+1, -6) = -5
City flipping after conquest (+3, -3) = 0
No barbarians (+0, -9) = -9
Raging barbarians (+1, -8) = -7
Aggressive AI (+1, -8) = -7
Unrestricted leaders (+3, -2) = 1
Random personalities (+2, -5) = -3
Choose religions (+0, -7) = -7
No tech trading (+0, -7) = -7
No tech brokering (+5, -3) = 2
Permanent alliance (+1, -7) = -6
Always war (+0, -9) = -9
Always peace (+0, -9) = -9
One city challenge (+0, -9) = -9
Always war or peace (+0, -9 = -9
New random seed on reload (+1, -7) = -6
Lock modified assets (+3, -3) = 0
Require complete kills (+3, -8) = -5
No vassal states (+2, -7) = -5
No tribal villages (+0, -9) = -9
No events (+1, -7) = -8
No espionage (+0, -9) = -9
Barbarian world (+3, -6) = -3
No REV (+2, -7) = -5
Limited religions (+0, -7) = -7
No inquisitions (+1, -7) = -6
No barbarian civs (+3, -6) = -3
No Tech diffusion (+2, -6) = -4
Start off as minor civ (+5, -3) = 2
Multiple production (+11, -0) = 11
Multiple research (+11, -0) = 11
Usable mountains (+11, -0) = 11
Surround and destroy (+11, -0) = 11
Advanced diplomacy (+10, -0) = 10
Unlimited wonders (+7, -4) = 2
Barbarian generals (+9, -0) = 9
Assimilation (+11, -0) = 11
Final five (+0, -9) = -9
High to low (+0, -9) = -9
Increasing difficulty (+0, -9) = -9
Ruthless AI (+0, -9) = -9
Great commanders (+11, -0) = 11
Culturally linked starts (+3, -6) = -3
Personalized maps (+4, -6) = -2
Advanced economy (+10, -0) = 10
Realistic culture spread (+9, -2) = 7
Larger cities without metropolitan administration (+5, -5) = 0
Realistic corporations (+6, -5) = 1
Barbarians always raze (+3, -6) = -3
United Nations (+10, -0) = 10
Advanced espionage (+9, -1) = 8
Modern corporations (+8, -1) = 7
Advanced nukes (+8, -1) = 7
Divine Prophets (+3, -3) = 0
No city limits from civics (+2, -6) = -4
No fixed borders (+3, -6) = -3
Infinite exp (+3, -5) = -2
Unlimited national Wonders (+1, -8) = -7
Victories: (any above 0 votes will be turned on - you can also request against certain victories)
Time - (+2, -5) = -3
Conquest - (+7, -0) = 7
Domination - (+3, -3) = 0
Cultural - (+3, -3) = 0
Religious - (+3, -4) = -1
Space Race - (+2, -5) = -3
Diplomatic - (+4, -3) = 1
Scientific - (+2, -5) = -3
Mastery -(+5, -3) = 2
Bug Options: (I'll only list those suggested to be on or off)
Terrain Damage (+8, -1) = 7
Archery Bombard (+4, -3) = 1
Stack Attack (+0, -4) = -4
Storms - (+3, -1) = 2
Dynamic XP (+4, -4) = 0
Resource Depletion (+2, -3) = -1
Multiple Religion Spread (+5, -0) = 5
Opportunity Fire (+4, -1) = 3
Influence Driven War (+4, -1) = 3
Pre Chop Forests (+1, -3) = -2
Religious Decay (+4, -3) = 1
Detailed Rev Index Values (+3, -1) = 2
No Vassals (+1, -4) = -3
No Alliances (+1, -3) = -2
Sea Tunnels (+4, -1) = 3
Hide Unbuildable Worker Actions (+1, -1) = 0
Hide Unbuildable Build Options (+1, -1) = 0
Hide Obsolete Worker Actions (+0, -2) = -2
Hide Obsolete Build Options (+0, -2) = -2
Ranged Bombardment (+1, -0) = 1
Spy Promotions (+1, -0) = 1
How to request to join the game or add settings:
Just ask as a reply below explaining what setting you want, don't want or if you will be joining us and what kind of lets play you will do for this (If any).
The multiplayer method - instructions by koshling:
svn+ssh://koshling@svn.code.sf.net/p/c2cmp/code/trunk c2cmp-code
replace koshling in the above with your sourceforge username and attach it to a working folder on your computer with Tortoise like you did for C2C.
It contains two folders (both currently empty):
Gamefiles - this will have the save itself in, and probably an order of play txt file, where the current person to play will have an * by their name. Procedure will be - load the save game, play turn, save back to the savegame file, edit the turn order text to move the * to the next person's name, and push the two file changes to SVN for the next person.
Assets - my intention is to keep the official version of the game we're using (will be V27 initially) as a copy in the 'Assets' folder so that when we upgrade we can all be certain we are using the same thing.