Expanded the indochina Peninsula to represent Khmer (and the spawn of Thailand doesn't need to destroy their capital).
Map changes:
The mountain moved 1E, the gap filled with unjungled hill.
1 mountain added south of the initial. An unjugled grasslanf hill 1S of the second mountain.
Two unjungled grasslands added south of the "Angkor" position
Changed the river ending so to flow on the east side of Angkor and Phnom Penh.
Hilled the tile 1W of Ayutthaya.
Hilled and jungled the tile 1E1S of Ayutthaya.
Resources changes:
Dyes move to the Banana, Banana moved to 1E1S of Ayutthaya.
Elephants added 1N of Angkor.
Sugar moved 1E of Ayutthaya.
1 clam east of Phnom Pehn: Phnom Penh is the "Perl city" of Asia, it helps the UHC of Khmer (it can be done without it, but it is difficult).
The clam west of Ayutthaya kept, because it may be used by Lamuri in an Indonesian game.
The clam of Phnom Penh is in the only position that cannot be claimed by other city. (It can be claimed by Angkor if Phnom Penh not built.)
The elphants north of Ayutthaya kept. It may be an interesting game if AI Thailand and AI Khmer, both have elephants and prepair for battle.
City changes:
Angkor is a mainland city as intended.
Room for Phnom Penh, the harbour-city of Khmer
Hanoi should be prebuilt (chinese or independent).