Vital Brasil
Chieftain
There's an annoying bug that i reported some days ago, but i could see nothing regarding it. Weapons like flail of ages and flaming sword are not passing the enflamed effect. I tested it exhaustively to make sure it was not bad luck with rng before reporting it.
Also, there are a few other things that i think are worth reporting:
- Austrin druids, despite of the pedia description, don't have the summon pegasus spell avaliable. I tested it with and without Linvega's mod, and this happened in both cases. It was specially annoying in my game because i went religion guild only to get the druids, since in late game, there were only a few griphons and pegasus avaliable, and thus, was having a hard time building aerial stables in my huge and sprawling empire.
- Flash golems can get all the weapons, armors (and their passives) of the sacrificed units. So, if i sacrifice a unit with a sword and heavy armor and a unit with a bow and a exotic armor, the flash golem will have both armors, weapons, and the heavy armor effect, exotic armor effect, slashing weapon effect and piercing weapon effect.
- Jotnar's Wild Troll starts with only 7 strenght. What's the point of this if the Jotnat citizen has 10 strenght ? I mean, theres no point on "upgrading" the Jotnar Citizen to a weaker unit.
- This one is very very minor, but i am reporting because i am annoyingly perfectionist: One of the Wonder effects (casted by Vyrkul) is to transform the caster in a baboon, but actually, nothing is happening.
Regarding the new gaping wound effect, do you mind telling me if it will affect both living and not living targets ? Just out of curiosity...
I am glad to know Linvega is joining the team and that you guys are planning update at a 2 months basis !!
Looking foward to the next patch, great job as usual and thank you very much for your work !!
Also, there are a few other things that i think are worth reporting:
- Austrin druids, despite of the pedia description, don't have the summon pegasus spell avaliable. I tested it with and without Linvega's mod, and this happened in both cases. It was specially annoying in my game because i went religion guild only to get the druids, since in late game, there were only a few griphons and pegasus avaliable, and thus, was having a hard time building aerial stables in my huge and sprawling empire.
- Flash golems can get all the weapons, armors (and their passives) of the sacrificed units. So, if i sacrifice a unit with a sword and heavy armor and a unit with a bow and a exotic armor, the flash golem will have both armors, weapons, and the heavy armor effect, exotic armor effect, slashing weapon effect and piercing weapon effect.
- Jotnar's Wild Troll starts with only 7 strenght. What's the point of this if the Jotnat citizen has 10 strenght ? I mean, theres no point on "upgrading" the Jotnar Citizen to a weaker unit.
- This one is very very minor, but i am reporting because i am annoyingly perfectionist: One of the Wonder effects (casted by Vyrkul) is to transform the caster in a baboon, but actually, nothing is happening.
Regarding the new gaping wound effect, do you mind telling me if it will affect both living and not living targets ? Just out of curiosity...
I am glad to know Linvega is joining the team and that you guys are planning update at a 2 months basis !!
Looking foward to the next patch, great job as usual and thank you very much for your work !!

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