It has been over a year since the last succession game, so I figured I might as well start a new one to see if there is any interest. I chose the King difficulty with the hope of encouraging some less skilled players to join. Don't worry about making mistakes, there are skillful players here who will gladly correct them when it is their turn to play. Here is a succession game from a couple years ago if you'd like to get an idea of what it is like to participate and how much you can learn. This game is currently using version 2.42 (classic). If you'd like to play but can only play Multiplayer Gold Edition, please say so and we may move to that version or start a second game for MGE players. This game is Multiplayer Gold Edition. Large Map King 7 Civilizations Raging Hordes Standard Rules Russians Bronze Working and Ceremonial Burial as starting technologies. (1) 4000 BC: Starting position is very dry, but does posses an oil special. Will make a warrior for exploration and employ the 1 city size 1 trick. Build Moscow, work plains for the first turn. (2) 3950 BC: Begin alphabet. (3) 3900 BC: Road on the oil completed. (4) 3850 BC: Decide to road and irrigate plains instead of mine the oil because food production is more important at this location. With warrior complete, I begin the settler. (5) 3800 BC: Begin irrigating plains. (6) 3750 BC: ... (7) 3700 BC: ... (8) 3650 BC: ... (9) 3600 BC: Irrigation complete. (10) 3550 BC: Begin road on plains. (11) 3500 BC: ... (12) 3450 BC: Alphabet, begin Code of Laws (over Horseback Riding, Map Making and Writing). Hut gives Map Making. Road finished, begin exploring with settler on grounds that a new city will be more important than mining or irrigation. (13) 3400 BC: ... (14) 3350 BC: Settler complete, switch production to plains. (15) 3300 BC: Hut yields 25 gold. I leave one of the settlers for the next player to move. Notes: There are two cities to build shortly. My initial inclination was to build a city with the Moscow settler right where it stands. That way the two cities can share the oil, which will be hard for Moscow to use all the time with so little food. The alternative is to make use of the silk with that city. Building on the adjacent grassland square will lose access to the oil, which may not be a big deal if we make Moscow build things other than settlers. Building on a plains square can yield access to both the oil and silk (not to mention a coal square). This sacrifices 1 food per turn once we reach Monarchy/Republic as well as ocean access. Also, a city on plains working silk won't have a lot of food to spare for working oil. I haven't moved the second settler. That one can build on the grassland at the coast and have access to coal or build inland and have access to coal and wheat. I'm inclined to favour the latter option, but it may be worth checking if (106, 54) has a special (in which case my opinion would reverse). I don't recommend building on forests in order to access 3 specials at this stage of the game because the city will grow slowly and not produce a trade arrow. With regards to research, I recommend researching Monarchy and Trade. Early republic is nice at this level, but I recommend Monarchy first because of food limitations and because we are so close to it already.