Why do many Civ4/Civ5 players hate Civ6 (This is very common in our community, many people considered R&F a failure )? I made 2 comparisons, just several simple diagrams. Production vs Prices, with the progress of the tech tree. In Civ4/Civ5, many buildings can provide percentage bonus, which make the city production growth exponentially. But in Civ6 there are no such buildings. In Civ4/Civ5, chop value are constant, but in Civ6 it scales by science/culture progress. Overflow exploit finally makes the chop value explode. In Civ4/Civ5, unit/building cost are increasing nearly linear, but in Civ6 it is exponential. Cost vs Yield(science, culture, production, gold) of a single city, with population growth. Specialists in Civ4/Civ5 provide big yield, and GPP. But in Civ6 they don't. Citizen yield in Civ4/Civ5 can be scaled by many buildings, but in Civ6 there are no such building scalars. So there are only a few good jobs left, which makes the marginal effect on population very severe, but the needs grow exponentially. Districts(and buildings in it) yield a lot, and first 2~3 districts are what player really wants, so they provide the most. So what do you think? Very appreciate for your thoughts.