Matt's Leaders: Owain Glyndwr

Matt's Leaders: Owain Glyndwr 3

mattwho

Chieftain
Joined
Feb 20, 2025
Messages
35
Screenshot 2025-03-30 164433.png


owainbanner.png


A heroic Welsh rebel leader. From modest origins as a lawyer, Owain went on to lead a medieval revolt against English rule.

His deeds garnered him admiration as a just and noble King, worthy of the bards, which inspired his epithet: Y Mab Darogan, the Child of Destiny.

The story of his attempt at rebellion has been interwoven with the tales of Arthur's messianic return and with Welsh national identity.

mem_min_owain_mabinogion.png
mem_min_owain_dragon.png
mem_min_owain_seal.png


FEATURES
  • New Leader: Adds a new leader with a fun ability that interacts with the Ages system. Incredibly strong defensive capabilities, and flavourful continuation of unique units into future eras.
  • New Units: Adds a new unit class exclusive to Owain: Guerilla units! These are essentially short-range pre-modern Air units, representing unpredictable attacks and ambushes from the woods and hills.
    • Important: Scouts and Army Commanders act as "anti-air" units against Guerillas! Enemy reconnaissance can foil guerilla operations!
    • Important: The Guerilla class of units are unlocked via a unique Civic Tree available to Owain after researching Chiefdom in Antiquity or Piety in Exploration. These give access to the Marchogion Civic that unlocks the Caer, a base of operations for your guerilla activities.
  • Keep your Unique Units: Knights of old return to fight for the Once and Future King! Owain's ability also lets him keep training UUs from the previous era, with upgrades to keep them relevant. So even in the Exploration Age, if you played as Rome, you can train Legions and pitch them against Musketmen. Classic Civ fun!
  • Narrative Storyline: A full complement of narrative events, including a leader story, inspired by medieval Welsh literature and the history of the Glyndwr revolt. Guide your nation from its rebellious origins towards building its own government, and shaping its culture.
  • 3D Character: An animated 3D model representing Owain. [Currently a placeholder until better tools for modifying models and adding animations etc become available]
    • Thanks to Izica who discovered a way to replace leader models! Make sure to install their leader model changer in order to use this mod.
  • Mementos: Three mementos themed after Owain, including the Mabinogion, Dragon Banner, and the Glyndwr Seal.
Screenshot 2025-03-29 225528.png
Screenshot 2025-03-29 231406.png


MEMENTO EFFECTS
  • mem_min_owain_mabinogion.png
    Mabinogion:
    +1 Culture per age from each active Endeavour you started or supported.
  • mem_min_owain_dragon.png
    Dragon Banner:
    +1 Influence for every Cavalry Unit.
  • mem_min_owain_seal.png
    Glyndwr Seal:
    Costs other players 50% less Influence to Support your Diplomatic Actions.
HOW TO INSTALL

REQUIRES
the Great Britain DLC
REQUIRES the Bulgaria DLC
REQUIRES Izica's Leader Model Changer Mod
REQUIRES Izica's Buildings Visual Remaps

Download: https://forums.civfanatics.com/resources/matts-leaders-owain-glyndwr.32152/
Installation: Extract the zip folder to [Drive]:\Users\[Username]\AppData\Local\Firaxis Games\Sid Meier's Civilization VII\Mods

FEEDBACK AREAS
  • Balance: Guerilla units are very strong defensively, but not very mobile at all. The people defend their homeland, but are not enthusiastic to go and invade foreign lands. Balancing this is tricky, as the payoffs of defence are usually the ability to counter-attack: but guerillas can't do this, so there is a tradeoff in investing too heavily into guerillas. Their main utility is to keep them stockpiled if you don't plan on going to war with other players, purely to hold off potential invaders.
  • Leader Colour: Owain's colour scheme is white and yellow. These have a famously poor contrast, so icons might not be readable. Everyone's eyesight and computer screens are different, so if anyone has problems with the current colours let me know, and I can look at using darker yellows or using another colour scheme altogether.
Any other issues you encounter please let me know asap and I can include it in a future update!
 
Last edited:
ISSUE TRACKER

Caer Building:
Now fixed thanks to The_goggles_do_nothing's suggestion. The Caer is unlocked by researching Marchogion on the Owain Civics Tree unlocked after Chiefdom in Antiquity or Piety in Exploration.
 
Last edited:
I don't know if it would work, but you could assign a culture tree that is revealed by the leader trait. You would then have the buildings assigned to the tree.
awesome idea, i really thought this would work.

looking into it, though, unique progression trees don't connect to traits. instead, they're referenced in the definition of a civilization. e.g. when CivilizationType CIVILIZATION_GREAT_BRITAIN is defined, it includes UniqueCultureProgressionTree="TREE_CIVICS_MO_GREAT_BRITAIN".
given leaders have no such variable, and nor is there any way to do it on the civic tree side, as far as i can see there's no way to get a unique civic tree for a leader.
 
Back
Top Bottom