Max Players Multiplayer

@bolesting@

Chieftain
Joined
Nov 13, 2015
Messages
29
Before Australia patch I edited xml "Maps" and "Mapsizes" to 21 player on huge map and play it without any problem but after patch I can put 21 or 22 players but It wont give me start button because max players is 12. I can chose players but I cant start. Can someone please help me to play again with more than 12 players?
 
Last edited:
Could you post your solution here? I'm struggling with the same issue. I set everything up for Hotseat with 22 players, and I'm receiving a "Map size issue" in place of the start button.
 
I am really new to this... so also can you list the file locations that had to be modify too, please?
 
Go to base/assets/ui/frontend/multiplayer/stagingroom.lua and open with notepad, change this two lines:
- local MAX_EVER_PLAYERS : number = 12;
-Fetch g_currentMaxPlayers because it might be stale due to loading a save.
g_currentMaxPlayers = math.min(MapConfiguration.GetMaxMajorPlayers(), 12);

Instead of 12 put number of players you want, I opened every file in game many time until I found this and its worth it.

PS: Dont forget that you also need to change in maps.xml and mapsizes.xml
 
Go to base/assets/ui/frontend/multiplayer/stagingroom.lua and open with notepad, change this two lines:
- local MAX_EVER_PLAYERS : number = 12;
-Fetch g_currentMaxPlayers because it might be stale due to loading a save.
g_currentMaxPlayers = math.min(MapConfiguration.GetMaxMajorPlayers(), 12);

Instead of 12 put number of players you want, I opened every file in game many time until I found this and its worth it.

PS: Dont forget that you also need to change in maps.xml and mapsizes.xml


Thank you, it looks like it is working, I do not have time to start a game and test it but I will do so later.
 
You do know some python IDE you have a very fast potent software to search through thousands of files as plain text for specific strings within 2-3 seconds? Not sure again which IDE, has been a long time ago before
i wrote my own search method which is even faster but since you're willing to go through each file manually I'd strongly recommend investing the time on finding potent "string in plain text" software. It'll help you big time!
 
Go to base/assets/ui/frontend/multiplayer/stagingroom.lua and open with notepad, change this two lines:
- local MAX_EVER_PLAYERS : number = 12;
-Fetch g_currentMaxPlayers because it might be stale due to loading a save.
g_currentMaxPlayers = math.min(MapConfiguration.GetMaxMajorPlayers(), 12);

Instead of 12 put number of players you want, I opened every file in game many time until I found this and its worth it.

PS: Dont forget that you also need to change in maps.xml and mapsizes.xml

Hey, I'm trying to do the same thing with the recent Rise and Fall DLC but it does'nt work. Can you specify what should I change in maps.xml and mapsizes.xml?
 
Hey, I'm trying to do the same thing with the recent Rise and Fall DLC but it does'nt work. Can you specify what should I change in maps.xml and mapsizes.xml?

It’s not the Rise and Fall DLC at fault but the new patch that added cross-platform multiplayer. I’ve been searching all day for solutions but as of yet I have not found any. If anyone can help it would be much appreciated, all my custom maps are now incompatible now that I’m restricted to 12 civs
 
I'll resurrect this thread because my 'Must Have" Hotseat mod has been always been the "Removal of Number of Players Limit" and that Mod is still showing as Incompatible with GS and does not work (Can only get 12 civs max). This, of course, is not good for the YnAMP maps or Sven's GS Europe map (also my favs). Can someone help me out or give an update? perhaps the man himself @Gedemon
 
I'll resurrect this thread because my 'Must Have" Hotseat mod has been always been the "Removal of Number of Players Limit" and that Mod is still showing as Incompatible with GS and does not work (Can only get 12 civs max). This, of course, is not good for the YnAMP maps or Sven's GS Europe map (also my favs). Can someone help me out or give an update? perhaps the man himself @Gedemon

This is my mod that does just that. It's already been updated for GS.

https://steamcommunity.com/sharedfiles/filedetails/?id=903515368
 
Thank you - I had a different mod than this one - Just subed to yours and plan to test it now. Also looking over your workshop - I'm a BIG fan of the Civtas civs and more resources too --jopefully they all get the GS treatment! THANK YOU!
 
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