OK, my theory seems wrong

Was only a theory! For those having sleepless nights. Leaders don't win you the game!
Originally posted by thefrenchzulu
Interesting that MBF ignored the question pertaining to unit disparity?
Had this chat over the weekend:
[08:17] *** Guest65146 (~java@=Htvjs67slsx95.towson01.md.comcast.net) has joined channel #civfanatics
[08:18] *** Guest65146 is now known as MikeBeer
[08:27] *** tfz_playing_civ is now known as tfz_loves_beer
[08:27] <tfz_loves_beer> hello mikeB
[08:27] <MikeBeer> hi
[08:27] <King_of_Camelot> MIKE!!!!!!!!!!!!!!
[08:27] <King_of_Camelot>

[08:28] <tfz_loves_beer> hell I was sorry I slept right through the chat the other day
[08:28] <MikeBeer> You've all been awfully quiet tonight
[08:29] <King_of_Camelot> yeah, and its a friday, or...was for you

[08:29] <MikeBeer> yeah
[08:31] <rangers85> ello
[08:31] <MikeBeer> howdy
[08:32] <tfz_loves_beer> Mike can I ask you a leader creation question?
[08:33] <MikeBeer> sure
[08:34] <tfz_loves_beer> Does unit disparity play any role? I tend to get more leaders with horsemen than with knights. Both attacking spearmen.
[08:34] <MikeBeer> Nope. Makes no difference
[08:34] <tfz_loves_beer> no!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[08:35] <tfz_loves_beer>
[08:35] <tfz_loves_beer> lost an arguement there
[08:35] <MikeBeer> uh, sorry....
[08:35] <MikeBeer> it's mostly random.. maybe too random...
[08:36] <MikeBeer> The only time you can't get a leader is in combat with barbarians...
[08:36] <tfz_loves_beer> I know the figures, but it makes sence that a hardly fought battle should create more promotions
[08:37] <tfz_loves_beer> MA vs spearmen not really going to result in elite units
[08:37] <tfz_loves_beer> in real life
[08:38] <MikeBeer> true... but civ isn't real...

[08:38] <tfz_loves_beer> I read something about combat modifiers to give ancient units a chance, is that true?
[08:38] <rangers85> it isn't?

[08:38] <MikeBeer> No that's not true
[08:39] <MikeBeer> You get a bonus against barbarians.... but not against ancient units
[08:40] <MikeBeer> We didn't want players who get behind to be guaranteed a loss which is why we didn't give any combat modifiers.. also why spearmen can beat tanks...
[08:40] <tfz_loves_beer> did you program any thing in that result in leader popping left, right and centre if you got no wonders to rush? I'm 230BB had 4 so far
[08:40] <tfz_loves_beer> deity game and behin in tech
[08:41] <MikeBeer> There's nothing special about leaders... just a random chance. Some ppl get them all the time; others get them rarely if at all...
[08:42] <tfz_loves_beer> They should fight more
[08:42] <MikeBeer> Maybe they're culture ppl like me... I rarely get leaders...
[08:43] *** {^^patty450^^} (~patty450@=7Pbqpv-5.ras-1.sti.n.cscoms.com) has joined channel #civfanatics
[08:43] <rangers85> yup, I"m more a builder as well
[08:43] <tfz_loves_beer> I'm playing a tournament game now. Need to win by culture. It helps if you are the only culture

though
[08:44] <rangers85> I wish there was a way to get a leader through culture somehow as well
[08:44] <MikeBeer> at one time (before release) we had a cool great leader "concept" but it sounded better in design documents than it actually worked out to be...
[08:45] <rangers85> well, I was thinking maybe when borders expand there's a slight chance for a leader, definately not as big of a chance as combat, but at least a chance at one
Reckon this clarrifies some issues
