Accidentally created a hub and spoke distribution center in my current game -- I have four cities, each using all of the fully developed eight land and sea squares around it, all two squares away from a central warehouse city with no squares being worked.
Each turn, the four outlying cities loads whatever goods they have in excess onto a wagon which trundles off to the central distribution city, dumps off the goods, then loads up whatever goods they're short on for the return trip with the wagon.
Some additional wagons then cart the finished goods ready for shipment to Europe to my main port city and chief manufacturing center four squares away, while wagons in the port city return to the central distribution center with imported goods (mainly horses), plus tools from the port city's ironworks.
One of the four spoke cities has the gun manufacturing plant in it, while the port city four squares away is cranking out a new wagon each turn, which I'm starting to cram full of guns and horses and parking in cities in preparation for declaring independence in a few turns.
I used a Great General to promote my lone galleon to Navigation 2 (plus three other units -- made two medics and a merchantman with Navigation 2) so it now has a movement of 5 squares, allowing it to be loaded with goods from the main port city, go to Europe, sell and buy stuff, and return to the map all in a single turn (playing on the quick setting). It's operating in tandem with a merchantman, so each turn either the galleon or merchantman makes the voyage to Europe laden with manufactured goods for sale (mainly fur coats), and the other returns to port loaded with units and goods from Europe.
Each turn, the four outlying cities loads whatever goods they have in excess onto a wagon which trundles off to the central distribution city, dumps off the goods, then loads up whatever goods they're short on for the return trip with the wagon.
Some additional wagons then cart the finished goods ready for shipment to Europe to my main port city and chief manufacturing center four squares away, while wagons in the port city return to the central distribution center with imported goods (mainly horses), plus tools from the port city's ironworks.
One of the four spoke cities has the gun manufacturing plant in it, while the port city four squares away is cranking out a new wagon each turn, which I'm starting to cram full of guns and horses and parking in cities in preparation for declaring independence in a few turns.
I used a Great General to promote my lone galleon to Navigation 2 (plus three other units -- made two medics and a merchantman with Navigation 2) so it now has a movement of 5 squares, allowing it to be loaded with goods from the main port city, go to Europe, sell and buy stuff, and return to the map all in a single turn (playing on the quick setting). It's operating in tandem with a merchantman, so each turn either the galleon or merchantman makes the voyage to Europe laden with manufactured goods for sale (mainly fur coats), and the other returns to port loaded with units and goods from Europe.