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maximum food for city tile in 1.21f

Discussion in 'Civ3 - General Discussions' started by grumbler, Apr 28, 2002.

  1. grumbler

    grumbler Chieftain

    Joined:
    Oct 29, 2001
    Messages:
    492
    Location:
    In front of the screen
    At first glance, I ignored this change in the new patch:

    "* The maximum food a tile with a city on it can produce has been changed to 2."

    Now I realized that this means that it is no longer a good idea to place cities on certain resources. Is there a way to change this back as it was before ?
     
  2. cracker

    cracker Gil Favor's Sidekick

    Joined:
    Mar 19, 2002
    Messages:
    3,361
    Location:
    Colorado, USA
    There is no way to fix this modification as it is Firaxis hard coded.

    I have no real conflict with this change except in starting locations. The problem with the feature in impacting the first city is that it forces you to move the initial settler or totally abandon the bonus resource.

    With subsequent cities, you can almost always avoid sitting directly on the resource without it being a gamebreaker issue.

    In the higher level game scenarios, moving the settler is almost the same as committing suicide because the game is a flat out race to produce settlers and see who can expand to settle the first 10-12 cities first.

    If this resource devaluation rule is going to be in place then the start position determination subroutine needs to be updated to avoid giving the player an unfair disadvantage and critical resource loss.
     

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