Maximum Units in a BIG Game?

OrionVeteran

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Civilization III:
Play the World
Multi-player mode
2 human players
6 computer players


1. Is there a maximum limit to the number of "units" a Civ can produce?

2. Is there a maximum limit to the number of "units" the game can produce?

3. Assumptions for next question:

a. Assume there is a maximum unit limit, whether by a Civ or by total units in the game

b. Assume that maximum number of units has been reached:

c. Assume we have more than enough money to support the maximum number of
units.

4. If a battle occurs and 20 units are lost by a human player and 10 units are lost by only one of the computer players (30 total) and no other Civ looses any units; how are the 30 units split up between all of the Civs?

5. Everyone is going to want as many of the 30 freed up units they can get. How many can each civ produce for the next turn?

6. Can one Civ get all 30 or is there a split between all of the Civs?


Orion Veteran
 
I've never played MP (bad security setup for gaming) but I assume there is no limit since there seems to be no limit in SP. (In one game I had 4 Civ's with over 130 unit's)

As far as how fast you can replace lost unit's, it depend's on how many sheilds are produced or how much money/people you are willing to throw at it.
 
Questions 4, 5, & 6: The 30 available units are not split between the civs. Whoever can build first, gets them.

If your production cycle is next, and you can build all 30, they're yours. If you can only build, say, 5, then 25 are still left for the next Civ in the rotation. Etc.
 
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