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MAximum units per tile idea

Discussion in 'Civ4 - General Discussions' started by coffeeholic, Nov 8, 2007.

  1. coffeeholic

    coffeeholic Chieftain

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    I was playing yesterday and thought of an idea that would improve the military strategy aspect of the game. I use the stack of doom, I fight the computers stack of doom but what if this concept was eliminated by make a limit to the amount of units that can occupy a tile to say 5 or 6. This would make an invasion more strategic.

    Just a thought, what do you guys/gals think? Maybe a mod would be cool

    AJK
     
  2. LemonJello

    LemonJello Warlord

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    Interesting. Would there be a hard limit to number of units per tile, or some kind of "creep" where after the max is reached, you recieve a penalty in health/strength/movement? I'm not a big fan of the SoD style of warfare, so anything that added a little more to fighting would be ok in my book.
     
  3. LovesCiv

    LovesCiv Chieftain

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    Good thought as long as the cities had a limit also. It would force you to build more forts and spreadout strategically. :p
     
  4. coffeeholic

    coffeeholic Chieftain

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    yeah that would be cool to have a limit per city as well.

    maybe certain techs could make the stacks larger over time. I just think that it would make you have separate armies rather than one uber stack. could add a whole new level of strategy to the game

    If any modders have the knowledge to make this happen I would be all over it

    AJK
     
  5. SlightlyMad

    SlightlyMad Prince

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    Anybody else remember the old days, when killing one unit in a stack would destroy the entire stack? Now that is something I don't miss.
     
  6. OTAKUjbski

    OTAKUjbski TK421

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    This has been up for discussion quite a few times. Most recently I think was here, during which I posted this:

     
  7. Diamondeye

    Diamondeye So Happy I Could Die

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    I generally agree with OTAKUbjski, as usual, but I have some nitpicking to do; Medic units should increase the capabilities of stacking aswell, to avoid camp diseases - you briefly touched this already. And Bonus in plural is not bonuses, but bonii ;) Other than that, your suggestions are good - but mind you, Hannibal Barca lost most of his elephants during the march - only 4 (I think) out of 80 saw battle.

    I have been in on some of the discussions on this subject, and I proposed something like OTAKUbjski - that a tile has a sort of :health: factor that determines how many units can stay in the tile. this is not a hard limit, but if there are more units than the tile can support, they will slowly decay - losing a bit of health every turn. Cities, medics, GGs and techs and soforth should increase the value of the areas - and unit types would matter - both in the meaning OTAKUbjski mentions, that 5 archers and 5 axemen might be better camped than 10 axes, but also that 10 horsearchers would cause more :yuck: than 10 axemen, per example, due to the fact that their mounts also needs care and can carry/start diseases.
     
  8. Bhruic

    Bhruic Emperor

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    bo·nus /ˈboʊnəs/ Pronunciation[boh-nuhs]
    –noun, plural -nus·es.

    The main problem with the whole "max units on a square" concept is that it can't be done well without introducing a great deal of complexity. And making Civ more complex is, imo, a bad direction to be going.
     
  9. Spaced out

    Spaced out Chieftain

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    Eliminating the SoD would just increase the amount of time it takes to capture a city not the "strategy" involved. You still would have to have more units than the defender. So you would still have a huge stack. It would just be over 10 tiles and you would have to move each tile each turn....

    I will go as far as saying putting a limit on the # of units per tile would make it impossilbe to capture any city that takes 3 or more moves through enemy culture to reach. Not counting bombarding. If your front stack of units is 5 cannon then it will never make it.

    The only way to put strategy into warfare is make the limit 1 unit per tile. Then its like chess with each units pro/cons on the front not hidded behind the "best" odds fight.

    Then again you could just go play chess. Hmmm... CivChess, now thats and idea.
     
  10. troytheface

    troytheface Deity

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    the counter arguements make some valid assertions, how about just make units cost more. That would reduce stacks, and the need for stacks, getting a bit closer to the "chess-like Civ" idea, but not adding any complexity or simplification- just a reduction.
     

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