pineappledan
Deity
We are developing a bit of a backlog of change proposal ideas on the discord, and we have been asked to list them here, and open them up to forum-goers for voting:
A common theme in all of these changes is weakening Logistics and lowering the number of units that have access to Logistics
This change affects Blitz and Logistics, preventing your second attack in the same turn from givin you XP. This would weake both of these promotions slightly, making them less obvious as top tier picks. Logistics has been considered the best promotion in the game by a wide margin, combining both utility and power by enabling units to move after attack and generate XP from combat faster than other units. This change to XP generation would help bring logistics back into line slightly
Currently, Submarines have access to 3 promotion lines: Dreadnought, Targeting, and Wolfpack
For Submarines, both Dreadnought and Targeting only have a total of 4-5 promotions, with targeting ending with access to only Indomitable and Logistics.
Wolfpack is by far the best tree, with larger bonuses and extra sight, movement, and withdraw chance on the main stem promotions. The only thing that makes Targeting viable is access to logistics at level 6.
Currently the Chu Ko Nu has a free promotion, which gives +25% when adjacent to any city (friend or foe), and gives 5 Splash Damage on attack
Currently, the Hwacha has free Logistics
I propose to swap these two promotion between the two UUs, and rename the City Bonus/Splash promotion to Singijeon
A common theme in all of these changes is weakening Logistics and lowering the number of units that have access to Logistics
Spoiler Proposal: Only the first attack in a turn gives XP :
This change affects Blitz and Logistics, preventing your second attack in the same turn from givin you XP. This would weake both of these promotions slightly, making them less obvious as top tier picks. Logistics has been considered the best promotion in the game by a wide margin, combining both utility and power by enabling units to move after attack and generate XP from combat faster than other units. This change to XP generation would help bring logistics back into line slightly
Spoiler Proposal: Naval Ranged Promotion Tree adjustments :
Spoiler current Naval Promotion Tree :
- Remove access to Logistics
- too strong, invalidates all other promotions with its relative strength
- makes naval vs naval combat too fast
- Opens up player land bombardment cheese strategies, allowing human players to move towards coast, fire on coast, and move back, effectively giving Frigate and later naval ranged units a 4 Range attack against land targets that can't be countered until Air units
- Re-add Range as a T3 Leaf promotion available to both Bombardment III and Targeting III
- Only available to Frigates and later (1 Range ships cannot use)
- Does not greatly increase damage output like logistics does, and has less impact in ship vs ship combat
- Compensates for the loss of move-shoot-move vs coast, allowing ships to potentially outrange land defenders until artillery/Arsenals without giving access to 4+ range, which has no answer until air units
- Make Indomitable unlocked by both Bombardment and Targeting
- It's a very useful utility pick for both sides
- Move Shrapnel Rounds to Targeting and lower bonus vs land units to +35%
- Targeting is the line with bonuses vs land units, so it doesn't make sense for a large T3 leaf giving bonus vs land to be given to the anti-city promotion line
- Replace Broadside with Volley promotion (+50% vs Cities and Fortified Units)
- Strengthens the Naval Ranged units' anti-city ability slightly, which will have been lowered by the loss of logistics
- Slims down on total promotions in the game
- Compensates Bombardment line for loss of Shrapnel promo and gives them anti-fortified bonus, which is a unique bonus for naval ranged.
Spoiler Overhaul Submarine Promotion Trees :
Currently, Submarines have access to 3 promotion lines: Dreadnought, Targeting, and Wolfpack
For Submarines, both Dreadnought and Targeting only have a total of 4-5 promotions, with targeting ending with access to only Indomitable and Logistics.
Wolfpack is by far the best tree, with larger bonuses and extra sight, movement, and withdraw chance on the main stem promotions. The only thing that makes Targeting viable is access to logistics at level 6.
Spoiler New Promotion Tree Proposal :
- Remove access to Targeting and Dreadnought.
- Rename Press Gangs to "Salvage", rename Piracy to "Commerce Raider"
- Remove 50% chance to withdraw from Piracy/Commerce Raider. Replace with Gold from Pillage
- Remove Sub's ability to see other subs as an innate ability, and move it to a pickable T2 Leaf Promotion
- Torpedo 1 / 2 / 3 :: +25% attack and -25% vs cities at each level
- Tier 1 Leafs
- Navigator 1 and Navigator 2 :: +1 movement and sight at both levels
- Supply :: can heal 15 hp outside friendly territory
- Tier 2 Leafs
- Wolfpack :: +30% RCS for each friendly adjacent submarine
- Interdictor :: +100% vs embarked units
- Hunter-Killer :: +33% vs other submarines. Can see other submarines
- Piracy (renamed to Commerce Raiders) :: 100 Gold from Pillage. Gain 100% of the Combat Strength of defeated Enemy Units as Gold
- Tier 3 Leafs
- Infiltrator :: +25% in foreign land and vs wounded. -15% per adjacent friendly unit
- Indomitable :: +25% Defense, Plague Immunity
- Predator :: Ignores ZOC. 15 HP on Kills
- Press Gangs (renamed to Salvage) :: No movement cost and full healing from Pillaging.
Spoiler Chu Ko Nu / Hwacha Promotion swap :
Currently the Chu Ko Nu has a free promotion, which gives +25% when adjacent to any city (friend or foe), and gives 5 Splash Damage on attack
Currently, the Hwacha has free Logistics
I propose to swap these two promotion between the two UUs, and rename the City Bonus/Splash promotion to Singijeon
- Logistics has had the XP from its 2nd attack disabled, so it is a slightly weaker promotion overall, but still a great damage-dealing bonus. There has been a bit of concern that the Chu Ko Nu went from being one of the best UUs to being one of the worst, and China already has 1 lackluster unique component with the Paper Maker
- The Chu Ko Nu had logistics in BNW, and the Hwacha did not, so there is an argument for consistency
- The Hwacha does not have a bonus vs cities, but this bonus for being adjacent to any city would give them a primarily defensive, city-based bonus which fits with Korea's turtling game
- As a siege unit, the Hwacha has access to Splash I and II, which it can use to augment the extra splash from the free promotion. It seems more fun to be able to invest in and capitalize that bonus, rather than giving splash to an archer unit that can't get more splash.
- We could even make Singijeon a prerequisite to Splash I and II, allowing players to immediately invest their starting XP into maxing Splash if they wanted to, and not forcing them down the Field line to max the Splash, giving the Hwacha more flexibility.
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