So I thought I would lay out my initial impressions of the Mayans from my current G&K binge. Unique Building Pyramid(Replaces Shrine): +2 , +2 :faith:, 1 upkeep This looks to be amazing. An extra 2 that early per city is really nice plus you get an additional faith over the norm. [****] Unique Ability The Long Count: After researching Theology, every 394 years you gain a free Great Person of your choice. You can only pick each type of Great Person once. This means you can have up to 7 free Great People. This ability is a double edged sword. Let's look at the Pros and Cons Pros Free GPs (Up to 7) Fast generation early in game Early Great Scientists/Great Prophets can really give you an advantage. Cons Requires Theology You don't get GPs for missed Long Count years. The later you get Theology the fewer GPs you get and the come slower as the years per turn decrease. Early free GPs will outpace natural ones, cutting them off. New in G&K, 'free' GPs aren't as free as they used to be as each one increases the number of GP points required as if it were a natural one.. [***] Really ability is an all or nothing deal. If you Bee-line it, then you get the full tactical advantage. Settle that early G. Scientist and Found/Enchance your religion with that G. Prophet. The others you can slide into whatever role you wish, I prefer to settle G. Engineers and Merchants and pop Artists for a Golden Age. However if you bee-line Theology, you don't have much in the way of defense... or do you. Unique Unit Atlatlist(Replaces Archer): Available from start and 4 cheaper than the Archer. I love this unit, for a lot of reasons. The first being I can ignore Archery almost forever until I'm ready to plow through the lower half of the tech tree to Crossbows and eventually Gatling Guns. While 4 hammers doesn't sound like much it can make a difference in the long run. I honestly think it could stand to be 4 cheaper (For a total of 8 (10%) cheaper but that's just my opinion) [****] So does anyone agree with me or think I'm crazy?