Zardnaar
Deity
How good do you think the Maya are? I started my 1st game on Monarch as them and wow.
Agriculture + Industrious = the fastet growth rate in the game unless I'm mistaken somehow. In my current game I managed to get a settler from a nearby goody hut and since both my 1st cities were located on floodplanes (one with wheat...). It was a city explosian and with fast building settlers to. I had 4 settler factories going. Most of my empire is located on floodplainds and desert as well and I'm getting close to steam power.
The UU
I really like the Javelin Thrower. Some people don't like it because of an early golden age or maybe they like the raw power of Immortals, Legion or the defense of a hoplite. I'll try and address these issues.
Early Golden Age. I wonder if people realize you don'y have to use your UU straight away. With the mayan traits I think you want to concentrate on city expansion rather than an early offensive. I used my javelin Throwers when I hit the middle ages (knights, Leonardos Workshop etc) theres still plenty of archers, swordsman etc left aroung by the AI. 2-3 javelin throwers seem to be able to take a pikeman as well. If you rerally need to trigger your GA its not to hard.
Enslavement. Remember Mayans are quick at City expansion. Well their UU kicks ass for exploring goody huts or beating back barbarian uprisings. Such slaves can be used to build roads or join your cities. Even faster city growth basically. In my current game I built 6 Javelin throwers and lost count of how many barbarian and Zulu slaves I have captured. I now have Calvary but my 4 remaining javelin throwers are still soldiering on. I rarely go for the killing blow on a civ preferring to kill them in a series of short wars (5-10 turns or so). Those last remainging JT are still roundig up obsolete archers and Impoi when I decide to take another bite out of the Zulus. Eventually I'll upgrade them to TOW infantry or keep them in my capital as a ceremonial guard. Kinda useful when I hit steampower having bulk workers.
Agriculture + Industrious = the fastet growth rate in the game unless I'm mistaken somehow. In my current game I managed to get a settler from a nearby goody hut and since both my 1st cities were located on floodplanes (one with wheat...). It was a city explosian and with fast building settlers to. I had 4 settler factories going. Most of my empire is located on floodplainds and desert as well and I'm getting close to steam power.
The UU
I really like the Javelin Thrower. Some people don't like it because of an early golden age or maybe they like the raw power of Immortals, Legion or the defense of a hoplite. I'll try and address these issues.
Early Golden Age. I wonder if people realize you don'y have to use your UU straight away. With the mayan traits I think you want to concentrate on city expansion rather than an early offensive. I used my javelin Throwers when I hit the middle ages (knights, Leonardos Workshop etc) theres still plenty of archers, swordsman etc left aroung by the AI. 2-3 javelin throwers seem to be able to take a pikeman as well. If you rerally need to trigger your GA its not to hard.
Enslavement. Remember Mayans are quick at City expansion. Well their UU kicks ass for exploring goody huts or beating back barbarian uprisings. Such slaves can be used to build roads or join your cities. Even faster city growth basically. In my current game I built 6 Javelin throwers and lost count of how many barbarian and Zulu slaves I have captured. I now have Calvary but my 4 remaining javelin throwers are still soldiering on. I rarely go for the killing blow on a civ preferring to kill them in a series of short wars (5-10 turns or so). Those last remainging JT are still roundig up obsolete archers and Impoi when I decide to take another bite out of the Zulus. Eventually I'll upgrade them to TOW infantry or keep them in my capital as a ceremonial guard. Kinda useful when I hit steampower having bulk workers.