Its no good point, GS is just the way to go. . .
Admiral on continent map might be only on par option
U ll pop a great person from wonders erliest in turn 110+ with getting a combo gl/oracle henge/pyra maybe in turn 90+ - thats far beyond the 1. and 2nd long court pop. U guys have to understand that all what the long court does is to delay pops from cities from medi to ren and indu era, u ll still get them there if u fill slots AND on top of that get aditional people very early.
enhencing a religion twice very early brings like 0 benefit - the spreading starts anyway only after u bought an missonary so boosting it before doesnt help anything and u wont buy pagodas AND xx early anyway - so prophet can be like 3rd choise.
Same for a GE - the good wonders like Pisa or maybe even CI are available after like 3rd pop only anyway - so no reason to take GE to have him sit around waiting when u could have an academy and boost your tech.
Actually, it is a very good point.
The cost of the first great person is 100 points. If you can pop 1 (or even 2) at this early cost, you get the benefits the entire game.
I agree that an early GS is a huge benefit. Assuming that you plant an academy outside a city which has already completed the NC, that nets you 12
every turn.
Your early opportunities for a great person (Long Count periods based on when you research Theology) are:
Turn 72
Turn 86
Turn 101
Let's say you get a GS planted on turn 72. The 29 turns of having the Academy could net you 348
before turn 101. That is about the maximum additional benefit that you could get.
Now let's consider the benefit of having 2 GS (one generated on about turn 90-100 and the other as a Long count on turn 101). Having the 2 academies nets you 24
per turn. You can catch up to the lost research from delaying in 29 turns (assuming that is how long you would have had 1 vs 2). By turn 130, you are ahead in science to where you would have been.
Now let's consider how long it might take you to generate another GS.
The cost for your first great person is 100. Assuming you take a GS on turn 72, the cost is now 200. Assuming you take a GE or GP on turn 86, the cost is now 300. Before Education you can generate a maximum of about 3 points towards a GS each turn. If you run 2 scientists in your University post Education, you can get about 9 more points for perhaps 12. These numbers assume that you have NE and a Garden in your city.
You are going to generate additional Long Count great people on:
Turn 117
Turn 133
Turn 152
Assuming that you took both the Admiral and General at some point in these first 6 Long Count periods, the cost is now at least 500 points to generate a great person. Getting that second Academy is now delayed considerably. It is delayed to the point where when you do generate a 2nd GS, you might want to save him to bulb techs at the end of the game.
I would rather have 2 Academies by turn 101 with a possible Manufactory or rushed wonder as well.
As far as the GP goes, it is all about maximizing your end of game
for purchasing great people. If you generate too much
preindustrial period, you will waste it on a GP. Getting an early religion and then enhancing the religion before taking a free GP accomplishes this. You spend the least
on developing you religion and then pop the free GP from the Long Count (and perhaps a 4th from Haiga Sophia) to spread your religion. Now you are safe from accidentally popping a GP on your hard earned
which can start accumulating to purchase great people later on.