MB4 - GOTM24 Redux [civ3] Roster B

mad-bax

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Game Announcement

Victory Condition - Conquest

Here is the >>save<<

Final Scores- Courtesy of Space



Jason Scores
Roster PTW - 6198 in 1788AD
Roster A - 7594 in 1715AD
Roster B - 7840 in 1585AD

This game is now completed.
 
Placeholder for fun :D
 
I'm thinking we will want to settle on the spot.

Any idea what civ traits we have?
What do we want to research first?

Adrian
 
I have posted the game a day early so that I can engage in a deep and meaningful conversation with my local barmaid tomorrow evening. The save is in the first post of this thread.
 
got it

I'll play Saturday night or Sunday so the rest of you have some time to comment on opening strategy.

Adrian
 
I've downloaded the save and set up the game. I opened the 4000BC save.

It looks like the ODA are MILITARISTIC and RELIGOUS as we have Martial arts and Burial Rituals.

I am now considering moving the settler 1 to the SW to settle on the hill. Thay way we can work the goat hill on turn 2.

If we settle on the spot the worker can mine then road the grassland on the river for a total production in the first 10 turns of +20F (growth) and +15S with the first warrior produced on turn 8. After 10 turns we expand and can work the goathills and goat mountain.

If we move we will have a total production of 18F and 27S with warriors on turns 5 and 9.

Given food is not abundant I think researching terra cotta on max is important.

Comments?

Adrian
 
If the starting spot is wet then irrigating and roading the plains is a quicker way to get 2 food and one shield.

I like our traits. Lots of leaders and easy government switch. Great for war. Terra Cotta ASAP would also be my choice.

EDIT: As a courtesy would the other team members check in just so I know you are still playing and know where the thread is. IF you don't I'll have to PM you all to death.
 
Sorry, I am trying to get the GOTM files installed.

Edit - After i Installed the GOTM files, my regular game graphics is in a mess, is that normal?
 
Gormdragon,

You will have to manually swap the resource graphics files back and forth to match the different games. This is not hard and only takes a second once you find where they are located. There is a text file of instructions "Swapping Resource ..." that gives you the pointers.

You can also choose whether you want to have the GOTM resource icons be plain or with the added blips and/or smilies.
 
I'm hoping Peanut will join this team in the near future, so overall numbers should be fairly even.

Looks like a lot of us are in the same boat with installation. I'm glad cracker is keeping tabs on the game to help with any issues we might have.
 
Guys

If you have the disk space creat a duplicate Civ directory. That way you don't have to mess around with switches.

Gormdragon - the resources.pcx files need to be swapped to support this GOTM.

A hill with goats is worth 2F and 2S in despotism. Irrigated plains is only worth 2F 1S.

Allright - I'll start. Terra Cotta ASAP. I'll post the save later this evening.

Adrian
 
Originally posted by mad-bax
I'm hoping Peanut will join this team in the near future, so overall numbers should be fairly even.

I have just PM'd you Mad-bax. I will join up as long as I can track down my 1.29 disk (I usually use PTW).

If I join at the end of the roster then I have a few days to empty drawers and look under the half tonne of papers on the desk for that elusive bit of plastic ...

I will post here ASAP to let you all know whether I was successful and if the 1.29 add-ons loaded up ok.
 
Ok here is what I did:


4000BC - settler moves SW, worker irrigate plains
3950BC - found Azuchi, Research Terra Cotta at Max, start Warrior
3800BC - worker starts a road, Warrior built, order another
3750BC -Warrior 1 heads North to explore
3650BC - road built worker moves to grass
3600BC - worker starts mining, second warrior built
3550BC - warrior 1 heads east, warrior 2 explores south
3450BC - Azuchi grows, borders expand, micromanage Azuchi
3400BC - warrior 3 born - set to Military police in Azuchi, start temple as granary prebuild, Terra Cotta due in 5
3300BC - worker starts a road
3150BC - Terra Cotta learned, switch prebuild to granary, set research to Tao Mysticism at minimum (trade bait), worker west to bonus grasslands
3100BC - worker starts a road, warrior 1 heads east, warrior 2 heads west
3000BC - growth due in 1, granary due in 5 (likely 4 after growth)

Note Gormdragon will have to boost luxury spending next turn to accomodate the growth. The worker should build a road to the dyes next. We need to build up cash to buy techs.

Because of the shortage of food, we should always work a 2F square. Azuchi will only be able to produce a settler every 10 turns! It would be 20 without the granary.
In the meantime Azuchi can build a warrior a turn at size 5! An early temple (to help with flips) or a barracks are also good options.

Score is 81.

Enjoy

>save<

Adrian
 
I downloaded but the Civ3 says it's not a valid save game.
 
It looks like we'll have to find another spot or two on which to found settler factories, and, once we get them up to speed, have Azuchi focus on producing workers and other things that it can produce more efficiently.
 
In the GoTM 23 SG I was playing, someone made the good point that zipping the save games before uploading them acts as extra protection against save-game corruption. I think we should use that too.
 
gormdragan, I had the same problem with the save-file myself. AdrianE, is it a CivIII save or a PTW save?
 
The problem with the save file from AdrianE may be related to Mac file format transfers and the MacOS.

You can try to see if properly zipping the file will fix the problem or if you still need more horsepower contact Txurce of AlanH to see if they can help you out.

Adrian will probably need to implement a different upload procedure in order to fix the problem before handing off future turns. Just a minor nuance of interfacing MacOS and the Rest of the world.
 
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