Ok here is what I did:
4000BC - settler moves SW, worker irrigate plains
3950BC - found Azuchi, Research Terra Cotta at Max, start Warrior
3800BC - worker starts a road, Warrior built, order another
3750BC -Warrior 1 heads North to explore
3650BC - road built worker moves to grass
3600BC - worker starts mining, second warrior built
3550BC - warrior 1 heads east, warrior 2 explores south
3450BC - Azuchi grows, borders expand, micromanage Azuchi
3400BC - warrior 3 born - set to Military police in Azuchi, start temple as granary prebuild, Terra Cotta due in 5
3300BC - worker starts a road
3150BC - Terra Cotta learned, switch prebuild to granary, set research to Tao Mysticism at minimum (trade bait), worker west to bonus grasslands
3100BC - worker starts a road, warrior 1 heads east, warrior 2 heads west
3000BC - growth due in 1, granary due in 5 (likely 4 after growth)
Note Gormdragon will have to boost luxury spending next turn to accomodate the growth. The worker should build a road to the dyes next. We need to build up cash to buy techs.
Because of the shortage of food, we should always work a 2F square. Azuchi will only be able to produce a settler every 10 turns! It would be 20 without the granary.
In the meantime Azuchi can build a warrior a turn at size 5! An early temple (to help with flips) or a barracks are also good options.
Score is 81.
Enjoy
>save<
Adrian