I wanted to start this thread to help me keep track of the various projects I have ongoing and as a record of the ones I have finished. Tracking down the various threads can be a bit of a headache. I'm a bit of a butterfly with projects, flitting from one to another, but eventually I hope to get the majority finished.
Multi player scenarios are much easier to complete as there is no AI to compensate for and play testing can be done with friends. A lot of my scenarios are intended initially as multi player games, but can be adapted to single player with some changes to the rules and events.
SPANISH CIVIL WAR ToTPP (Single player)
Info: This is my ToTPP modification of Pablostuka's original game. I have spoken to Pablostuka about the scenario and he gave me a list of changes he would have liked to have made if he had had access to Test of Time when he created it. I have added a few of my own ideas in as well and I think the end result does his original concept justice.
Download Links:
The Spanish Civil War ToTPP
Creation Tread:
At Civ Fanatics
Multiplayer games:
vs Techumseh at Civ Fanatics (play test)
vs Jerec at Civ Webring (play test)
A Soaring Spirit ToT (Multi player)
Info: There were two major problems with the maiden Soaring Spirit multiplayer games. The first was the unreliability of players which has led to a stop start game. To combat this I have decided to give the Etruscans, and possibly the Phoenicians, to the AI leaving the four Helenic factions: the Spartans, Athenians, Corinthians and Ionians. I hope this will lead to a quicker paced game with less personnel issues. The other problem I anticipate is with the Persian Wars. I designed the game for MGE as I believed at the time it would get the widest audience. Since then most players at Civ Webring have embraced Test of Time. The much improved events will allow me to create truly challenging Persian events and may also allow me to create a single player version one day, though long distance trade and colonization may still be an obsticle for the AI.
Download Links: N/A
Creation Tread: N/A
Progress: The files and graphics are converted.
To do: The major changes are to the events. I hope to have this scenario ready fairly quickly, but then I always say that
Bonaparte IV ToT (Multi player / Single player)
Info: One aspect of Civ2 games I have always wanted to address is the recovery of a nation after a defeat. Historically mighty empires have suffered major defeats and still bounced back. In Civ2 games a major defeat will often result in the complete annihilation of a nation, or at the least a subservient position. With the use of ToT's powerful events I hope to be able to allow nations to recover from setbacks and keep the game in balance in a similar way to my favourite board game Risk.
Download Links: N/A
Creation Tread:
Bonaparte IV creation thread at Civ Fanatics
Progress: Most aspects like units stats and the economy were sorted out in Bonaparte III so the workload is not horrendous.
To do: Units need placing and new events need to be written.
Aeterna Civitas III ToT (Single player)
Info: This ToT version of Aeterna Civitas is designed primarily with single player games in mind. It is intended to be played as Rome and is a good, old fashioned empire builder. I plan to use the events to make each new campaign a challenge. I also want to make rebellions and civil wars a major problem for the player to tackle.
Download Links: N/A
Creation Tread:
Old Aeterna Civitas III creation thread at Apolyton
Progress: The game is probably 90% finished and it is now a case of testing and tweaking.
To do: I need to do more work on the events and implement some of the suggestions resulting from Agricola's play test.
The Balkan Wars ToT (Multi player)
Info: This is one of the earliest scenarios I started working on and I'm still nowhere near finishing it, despite it being in quite an advanced stage. The problem is that I have changed my mind so often that I'm not sure what to do with it now. I think it would probably work best as a multi player game and I will try and get a working version ready to play test. From there I should be able to work out the events that are required to convert it into a challenging single player version.
Download Links: N/A
Creation Tread:
Old Balkan Wars creation thread at Apolyton
Progress: Probably 80% done.
To do: I need to decide exactly what I'm trying to create and get the events finished. It would be great to finally get this one off the books!
Fortress Europe ToT (Single player)
Info: This is the ToT version of WWII Europa. There are many, many changes to all aspects of the game. It is designed to be played as the western allies and all of the events are geared towards helping the AI Axis make it a tough old slog to Berlin. It is even possible for the Allied player to lose the game with the Africa Corps driving victoriously to the Suez Canal.
Download Links:
Fortress Europe ToT at the Scenario League
Creation Tread:
Fortress Europe creation thread at Civ Fanatics
Old Fortress Europe creation thread at Apolyton
Progress: I have released a beta version and I'm happy with the results.
To do: With a few tweaks I think I'm ready to call this completed.
Colonialism ToT Mod (Multi player)
Info: A multi player favourite with a few floors I believe would be easily fixed if converted to ToT and worked on. Shouldn't be a huge amount of work to get this mod done.
Download Links: N/A
Creation Tread: N/A
Multiplayer games:
Progress: Concept stage.
To do: Convert and tweak.
Imperialism ToT Mod (Multi player)
Info: I really love Exiles epic. We have played it many times at Civ Webring and Barthi has made several mods to try and balance the gameplay. I would now like to mod the mod and convert it to Test of Time. In multiplayer mode trade and the science rate need to be slowed down.
Download Links: N/A
Creation Tread: N/A
Multiplayer games: N/A
Progress: Ideas only so far
To do: I need to convert Barthi's mod and merge it with the existing ToT files then make my additions.
Rise of the Dictators II ToT (Multi player)
Info: I wanted to fix some of the issues from the MGE version and it makes sense to me to convert to ToT and add some extra units, events etc... I have quite a few ideas on how to improve the gameplay.
Download Links: N/A
Creation Tread: N/A
Multiplayer games: N/A
Progress: Just brainstorming so far.
To do: The lot.
Shogun ToT (Multi player)
Info: I have wanted to make a 21st century version of Sengoku Jidai for some time. A while ago I began work of a map of Japan and Korea that is near completion. Fairline made some excellent ToT units for SJ and the scenario would be an excellent subject for a multiplayer game.
Download Links: N/A
Creation Tread:
Old Shogun ToT creation thread at Apolyton
Multiplayer games: N/A
Progress: Map near completion.
To do: Quite a bit!
The Crusades ToT (Multi player / Single player)
Info: Another chance to put my European map to use and create a home for Fairline and Tanelorn's excellent units. There are plenty of excellent medieval scenarios I can use for inspiration. Not at the top of my priority list right now, but one for the future.
Download Links: N/A
Creation Tread: N/A
Progress: Not started yet
To do: Everything but the map!
The Fall of Rome ToT (Multi player / Single player)
Info: I wanted to use the map and city placement from Aeterna Civitas III to make a quick and easy multi player scenario about the fall of Rome. I wanted to give some of Fairline's magnificent units from this era a home. I think this would work well as a multi player scenario with the Roman player trying to hold back a pack of wolves and play them off against one another.
Download Links: N/A
Creation Tread: N/A
Multiplayer games: N/A
Progress: Map ready
To do: Add cities, units and events!
History of the Hellenes ToT Series (Multi player / Single player)
Info: I have a vision to build a series of scenarios about the ancient Hellenes from the Trojan wars to the wars of the Diodochi. Most of the scenarios could use the map from A Soaring Spirit and a lot of the city placements and unit stats would be similar so the amount of work is reduced. Who knows if any of this series will ever be completed, but it doesn't hurt to dream
Download Links: N/A
Creation Tread:
Old History of the Hellenes series creation thread at Apolyton
Progress: I have built the maps and started some city placement.
To do: Very much in the early stages of development at the moment.
Multi player scenarios are much easier to complete as there is no AI to compensate for and play testing can be done with friends. A lot of my scenarios are intended initially as multi player games, but can be adapted to single player with some changes to the rules and events.
SPANISH CIVIL WAR ToTPP (Single player)
Info: This is my ToTPP modification of Pablostuka's original game. I have spoken to Pablostuka about the scenario and he gave me a list of changes he would have liked to have made if he had had access to Test of Time when he created it. I have added a few of my own ideas in as well and I think the end result does his original concept justice.
Download Links:
The Spanish Civil War ToTPP
Creation Tread:
At Civ Fanatics
Multiplayer games:
vs Techumseh at Civ Fanatics (play test)
vs Jerec at Civ Webring (play test)
A Soaring Spirit ToT (Multi player)
Info: There were two major problems with the maiden Soaring Spirit multiplayer games. The first was the unreliability of players which has led to a stop start game. To combat this I have decided to give the Etruscans, and possibly the Phoenicians, to the AI leaving the four Helenic factions: the Spartans, Athenians, Corinthians and Ionians. I hope this will lead to a quicker paced game with less personnel issues. The other problem I anticipate is with the Persian Wars. I designed the game for MGE as I believed at the time it would get the widest audience. Since then most players at Civ Webring have embraced Test of Time. The much improved events will allow me to create truly challenging Persian events and may also allow me to create a single player version one day, though long distance trade and colonization may still be an obsticle for the AI.
Download Links: N/A
Creation Tread: N/A
Progress: The files and graphics are converted.
To do: The major changes are to the events. I hope to have this scenario ready fairly quickly, but then I always say that
Bonaparte IV ToT (Multi player / Single player)
Info: One aspect of Civ2 games I have always wanted to address is the recovery of a nation after a defeat. Historically mighty empires have suffered major defeats and still bounced back. In Civ2 games a major defeat will often result in the complete annihilation of a nation, or at the least a subservient position. With the use of ToT's powerful events I hope to be able to allow nations to recover from setbacks and keep the game in balance in a similar way to my favourite board game Risk.
Download Links: N/A
Creation Tread:
Bonaparte IV creation thread at Civ Fanatics
Progress: Most aspects like units stats and the economy were sorted out in Bonaparte III so the workload is not horrendous.
To do: Units need placing and new events need to be written.
Aeterna Civitas III ToT (Single player)
Info: This ToT version of Aeterna Civitas is designed primarily with single player games in mind. It is intended to be played as Rome and is a good, old fashioned empire builder. I plan to use the events to make each new campaign a challenge. I also want to make rebellions and civil wars a major problem for the player to tackle.
Download Links: N/A
Creation Tread:
Old Aeterna Civitas III creation thread at Apolyton
Progress: The game is probably 90% finished and it is now a case of testing and tweaking.
To do: I need to do more work on the events and implement some of the suggestions resulting from Agricola's play test.
The Balkan Wars ToT (Multi player)
Info: This is one of the earliest scenarios I started working on and I'm still nowhere near finishing it, despite it being in quite an advanced stage. The problem is that I have changed my mind so often that I'm not sure what to do with it now. I think it would probably work best as a multi player game and I will try and get a working version ready to play test. From there I should be able to work out the events that are required to convert it into a challenging single player version.
Download Links: N/A
Creation Tread:
Old Balkan Wars creation thread at Apolyton
Progress: Probably 80% done.
To do: I need to decide exactly what I'm trying to create and get the events finished. It would be great to finally get this one off the books!
Fortress Europe ToT (Single player)
Info: This is the ToT version of WWII Europa. There are many, many changes to all aspects of the game. It is designed to be played as the western allies and all of the events are geared towards helping the AI Axis make it a tough old slog to Berlin. It is even possible for the Allied player to lose the game with the Africa Corps driving victoriously to the Suez Canal.
Download Links:
Fortress Europe ToT at the Scenario League
Creation Tread:
Fortress Europe creation thread at Civ Fanatics
Old Fortress Europe creation thread at Apolyton
Progress: I have released a beta version and I'm happy with the results.
To do: With a few tweaks I think I'm ready to call this completed.
Colonialism ToT Mod (Multi player)
Info: A multi player favourite with a few floors I believe would be easily fixed if converted to ToT and worked on. Shouldn't be a huge amount of work to get this mod done.
Download Links: N/A
Creation Tread: N/A
Multiplayer games:
Progress: Concept stage.
To do: Convert and tweak.
Imperialism ToT Mod (Multi player)
Info: I really love Exiles epic. We have played it many times at Civ Webring and Barthi has made several mods to try and balance the gameplay. I would now like to mod the mod and convert it to Test of Time. In multiplayer mode trade and the science rate need to be slowed down.
Download Links: N/A
Creation Tread: N/A
Multiplayer games: N/A
Progress: Ideas only so far
To do: I need to convert Barthi's mod and merge it with the existing ToT files then make my additions.
Rise of the Dictators II ToT (Multi player)
Info: I wanted to fix some of the issues from the MGE version and it makes sense to me to convert to ToT and add some extra units, events etc... I have quite a few ideas on how to improve the gameplay.
Download Links: N/A
Creation Tread: N/A
Multiplayer games: N/A
Progress: Just brainstorming so far.
To do: The lot.
Shogun ToT (Multi player)
Info: I have wanted to make a 21st century version of Sengoku Jidai for some time. A while ago I began work of a map of Japan and Korea that is near completion. Fairline made some excellent ToT units for SJ and the scenario would be an excellent subject for a multiplayer game.
Download Links: N/A
Creation Tread:
Old Shogun ToT creation thread at Apolyton
Multiplayer games: N/A
Progress: Map near completion.
To do: Quite a bit!
The Crusades ToT (Multi player / Single player)
Info: Another chance to put my European map to use and create a home for Fairline and Tanelorn's excellent units. There are plenty of excellent medieval scenarios I can use for inspiration. Not at the top of my priority list right now, but one for the future.
Download Links: N/A
Creation Tread: N/A
Progress: Not started yet
To do: Everything but the map!
The Fall of Rome ToT (Multi player / Single player)
Info: I wanted to use the map and city placement from Aeterna Civitas III to make a quick and easy multi player scenario about the fall of Rome. I wanted to give some of Fairline's magnificent units from this era a home. I think this would work well as a multi player scenario with the Roman player trying to hold back a pack of wolves and play them off against one another.
Download Links: N/A
Creation Tread: N/A
Multiplayer games: N/A
Progress: Map ready
To do: Add cities, units and events!
History of the Hellenes ToT Series (Multi player / Single player)
Info: I have a vision to build a series of scenarios about the ancient Hellenes from the Trojan wars to the wars of the Diodochi. Most of the scenarios could use the map from A Soaring Spirit and a lot of the city placements and unit stats would be similar so the amount of work is reduced. Who knows if any of this series will ever be completed, but it doesn't hurt to dream
Download Links: N/A
Creation Tread:
Old History of the Hellenes series creation thread at Apolyton
Progress: I have built the maps and started some city placement.
To do: Very much in the early stages of development at the moment.