I've got interested in War Weariness: I was suffering from it a lot as a Republic, during a long-drawn-out war with the Incas.
So I read this thread, which has great details on how WW works. Looking at the SAV file (using Civ3 MultiTool) for the year just after I got what I wanted from the Incas and made peace, I saw that my WW level relative to the Incas was 137. Well into "Level 4 war-weariness" territory, which - according to that thread - should mean that, as a Republic, 100% of my people were unhappy. But somehow, the Empire was still running smoothly. I think this must have been due to 7 luxuries (now 8) and Marketplaces, as I hardly moved the Luxury slider above 20% or perhaps 30% for a few turns late in the war.
A few turns later, my WW level decayed to 116 - exactly as that WW thread I linked to predicts. This was now Level 3 WW, meaning (again, for my Republic) 75% of citizens unhappy. But everyone started breaking out the beer and fireworks for WLTKD! Well, a few cities were still a bit grumpy, but grumpy only in the sense of "no WLTKD".
I can only guess that my Happiness-fu is so staggeringly, overwhelmingly awesome that it can not only cancel out Level 3 WW (75% unhappiness), but make everybody happy. I am, of course, an awesome Despot (strictly, it's We Love the Despot Day, as I am Despot Stepan of the Serbs). If only at Chieftain level...
So I got interested in how Happy and Content works. I know all about the "Citizens born content" (4 for me at Chieftain), about Temples/Coliseums/Cathedrals and military police effects (previously - obviously MP no longer works for me now as a Republic). And I've long loved using Marketplaces mid/late-game when I have 3-4+ Luxuries hooked up (I hardly ever build Colis or Cathedrals).
But there's still quite a bit I don't understand, so I checked out this thread on Happiness. My questions:
1. I always thought that each Happy Face (e.g. from a Marketplace) initially "tries" to find a Content citizen and make them Happy; but then, if there are no Contents left, it looks for an Unhappy and makes them Content - at the same rate of 1 citizen turned Unhappy->Content per Happy Face. But the Civilopedia says different:
Over in that thread, justanick says that the "reduced efficiency" is 0.5 - so you'll need 2 Happy Faces to make one Unhappy citizen Content. Is that correct?
2. Here's a screenshot of my capital:
How does the Luxury slider work? Do those 6 Happy Faces at the bottom of the Commerce section act just like the ones from the Marketplace/Luxuries?
I'm guessing (but tell me if I'm wrong), that the actual base commerce for this city (capital, so no corruption which makes things simpler) must be 60, because 10% Luxury = 6. The Tax and Science totals (and the 182 per turn grand total) are obviously "distorted" by the many multiplies (Lib, Uni, Marketplace, Bank, possibly Copernicus or something).
3. I think that, in this city, I have (talking about Faces, not the end result on citizens):
4 Content faces (1 Temple + 3 Mausoleum [not visible on screenshot]; no other Content/Happy wonders operating)
26 Happy faces. (A good argument for connecting/"acquiring" Luxuries and building Marketplaces).
Which means that, if JustaNick is correct about 1 Happy Face making 0.5 Unhappies Content, the city's overall "stop Unhappy" power is:
(26/2) + 4 =17.
So no-one's Unhappy here, no surprise there. What is surprising is that all the citizens - all 12 of them - are not just Content, but Happy. Especially, when according to the SAV file, my whole empire is still suffering from Level 3 War Weariness!
Here's how I'm working it out, using H C and U for Happy/Content/U citizens
a) Base mood: because I get 4 "born content" citz at Chieftain, and there are 8 more citz in this city: 0H, 4C, 8U
b) War Weariness @75%. Out of 12, that makes 8U. But there are only 4Cs to be made U, so result is: 0H, 0C, 12U
c) Temple and Mauso make 4 Us into Cs: 0H, 4C, 8U
d) UniSuffrage finds at least 1 WarWeary Us, makes 1 into a C.* 0H, 5C, 7U
d) 14 Happy Faces make 7Us into Cs: 0H, 12C, 0U
e) I have 12 Happy Faces left out of 26. Makes 12Cs into Hs. 12H, 0C, 0U
* I didn't mention UniSuffrage before, as it doesn't make anyone Content unless there's someone Unhappy because of War Weariness.
That fits with what you can see on the screenshot: 12 Happies. But - if my calcs are correct - this city is "on the edge" of losing WLTKD: the Happy Faces only just make all 12 citz Happies.
The bit I'm dubious about is (b). Before WW is applied, there are already 8/12 citz Unhappy here. WW now wants to make 8 "more" citz (75%) unhappy here. There are three plausible ways this "more" could work:
i. Hey, there are already 8 Unhappies anyway! Do nothing, leave the 4 Contents alone, just add to the Unhappies' worries. (An earlier version - CivII? - had the concept of a "really Unhappy" citizen; possibly); or
ii. But there are no Happies, and only 4 Contents. So, make 4 Cs into Unhappies and leave it at that; or
iii. There are 4 Contents and 8 Unhappys. Make 8 Unhappy anyway, so that 16 citz are Unhappy in this city - even though it only has 12 citz.
I've used (ii). (i) is a bit implausible, because if this was how it worked, "base Unhappiness" would likely be big enough under Republic-sized cities (and even bigger if you're playing at a higher level) for WW to have no further effect on actual Unhappiness. And (iii) seems wrong - more Unhappies than there are citz in the city.
I wish there was something which exposed these calculations. CivAssist II doesn't show them.
Conclusions
- Marketplaces + (multiple) Luxuries are amazing at making Content people Happy. But possibly slightly less awesome at making Unhappys Content.
- Twiddling the Luxury rate has the most effect on big, rich, central cities. Because the local effect on an outlying town with say only 6 total Commerce will be negligible. Depending on the rounding, you'd have to set Luxuries to 30 or 40% to even get 2 Happy Faces there. And even that's assuming that all 6 base Trade points make it into the city treasury uncorrupted.
So I read this thread, which has great details on how WW works. Looking at the SAV file (using Civ3 MultiTool) for the year just after I got what I wanted from the Incas and made peace, I saw that my WW level relative to the Incas was 137. Well into "Level 4 war-weariness" territory, which - according to that thread - should mean that, as a Republic, 100% of my people were unhappy. But somehow, the Empire was still running smoothly. I think this must have been due to 7 luxuries (now 8) and Marketplaces, as I hardly moved the Luxury slider above 20% or perhaps 30% for a few turns late in the war.
A few turns later, my WW level decayed to 116 - exactly as that WW thread I linked to predicts. This was now Level 3 WW, meaning (again, for my Republic) 75% of citizens unhappy. But everyone started breaking out the beer and fireworks for WLTKD! Well, a few cities were still a bit grumpy, but grumpy only in the sense of "no WLTKD".
I can only guess that my Happiness-fu is so staggeringly, overwhelmingly awesome that it can not only cancel out Level 3 WW (75% unhappiness), but make everybody happy. I am, of course, an awesome Despot (strictly, it's We Love the Despot Day, as I am Despot Stepan of the Serbs). If only at Chieftain level...

So I got interested in how Happy and Content works. I know all about the "Citizens born content" (4 for me at Chieftain), about Temples/Coliseums/Cathedrals and military police effects (previously - obviously MP no longer works for me now as a Republic). And I've long loved using Marketplaces mid/late-game when I have 3-4+ Luxuries hooked up (I hardly ever build Colis or Cathedrals).
But there's still quite a bit I don't understand, so I checked out this thread on Happiness. My questions:
1. I always thought that each Happy Face (e.g. from a Marketplace) initially "tries" to find a Content citizen and make them Happy; but then, if there are no Contents left, it looks for an Unhappy and makes them Content - at the same rate of 1 citizen turned Unhappy->Content per Happy Face. But the Civilopedia says different:
Over in that thread, justanick says that the "reduced efficiency" is 0.5 - so you'll need 2 Happy Faces to make one Unhappy citizen Content. Is that correct?
2. Here's a screenshot of my capital:
How does the Luxury slider work? Do those 6 Happy Faces at the bottom of the Commerce section act just like the ones from the Marketplace/Luxuries?
I'm guessing (but tell me if I'm wrong), that the actual base commerce for this city (capital, so no corruption which makes things simpler) must be 60, because 10% Luxury = 6. The Tax and Science totals (and the 182 per turn grand total) are obviously "distorted" by the many multiplies (Lib, Uni, Marketplace, Bank, possibly Copernicus or something).
3. I think that, in this city, I have (talking about Faces, not the end result on citizens):
4 Content faces (1 Temple + 3 Mausoleum [not visible on screenshot]; no other Content/Happy wonders operating)
26 Happy faces. (A good argument for connecting/"acquiring" Luxuries and building Marketplaces).
Which means that, if JustaNick is correct about 1 Happy Face making 0.5 Unhappies Content, the city's overall "stop Unhappy" power is:
(26/2) + 4 =17.
So no-one's Unhappy here, no surprise there. What is surprising is that all the citizens - all 12 of them - are not just Content, but Happy. Especially, when according to the SAV file, my whole empire is still suffering from Level 3 War Weariness!
Here's how I'm working it out, using H C and U for Happy/Content/U citizens
a) Base mood: because I get 4 "born content" citz at Chieftain, and there are 8 more citz in this city: 0H, 4C, 8U
b) War Weariness @75%. Out of 12, that makes 8U. But there are only 4Cs to be made U, so result is: 0H, 0C, 12U
c) Temple and Mauso make 4 Us into Cs: 0H, 4C, 8U
d) UniSuffrage finds at least 1 WarWeary Us, makes 1 into a C.* 0H, 5C, 7U
d) 14 Happy Faces make 7Us into Cs: 0H, 12C, 0U
e) I have 12 Happy Faces left out of 26. Makes 12Cs into Hs. 12H, 0C, 0U
* I didn't mention UniSuffrage before, as it doesn't make anyone Content unless there's someone Unhappy because of War Weariness.
That fits with what you can see on the screenshot: 12 Happies. But - if my calcs are correct - this city is "on the edge" of losing WLTKD: the Happy Faces only just make all 12 citz Happies.
The bit I'm dubious about is (b). Before WW is applied, there are already 8/12 citz Unhappy here. WW now wants to make 8 "more" citz (75%) unhappy here. There are three plausible ways this "more" could work:
i. Hey, there are already 8 Unhappies anyway! Do nothing, leave the 4 Contents alone, just add to the Unhappies' worries. (An earlier version - CivII? - had the concept of a "really Unhappy" citizen; possibly); or
ii. But there are no Happies, and only 4 Contents. So, make 4 Cs into Unhappies and leave it at that; or
iii. There are 4 Contents and 8 Unhappys. Make 8 Unhappy anyway, so that 16 citz are Unhappy in this city - even though it only has 12 citz.
I've used (ii). (i) is a bit implausible, because if this was how it worked, "base Unhappiness" would likely be big enough under Republic-sized cities (and even bigger if you're playing at a higher level) for WW to have no further effect on actual Unhappiness. And (iii) seems wrong - more Unhappies than there are citz in the city.
I wish there was something which exposed these calculations. CivAssist II doesn't show them.
Conclusions
- Marketplaces + (multiple) Luxuries are amazing at making Content people Happy. But possibly slightly less awesome at making Unhappys Content.
- Twiddling the Luxury rate has the most effect on big, rich, central cities. Because the local effect on an outlying town with say only 6 total Commerce will be negligible. Depending on the rounding, you'd have to set Luxuries to 30 or 40% to even get 2 Happy Faces there. And even that's assuming that all 6 base Trade points make it into the city treasury uncorrupted.
(I'm he, BTW).