The multiple paths bit is well and good, but 'tall' and 'wide' keep ending up in lists like that and it confuses the ---- out of me. Are tall and wide intrinsic styles? If a game were structured differently, tall and wide being 'alternatives' would not occur to people. The game has to purport to allow infracity development with accumulating costs in order for it even to manifest as a choice against continually placing expansions (or a choice against anything). And what is the concept of playing 'tall'? Does it have a thematic concept that exists separate from particular mechanics and systems ? Warmongering is intelligible, hugfest is, "money-strat" is intelligible, any naive fixation on anything at all, is intelligible, but what is tall? Before you see a game's design, what imagination do you bring with you that looks like "I want to run a tall empire"? I'm asking what the feeling of wanting to play tall is. What is the invariant thing that you bring as a playstyle across titles - defined in such a way that it is imaginable someone might not have that playstyle?