Thanil.Bernetar
Chieftain
- Joined
- Mar 18, 2002
- Messages
- 3
Hi. I have had a look at the threadlist and it seems to me that nobody discusses about the mechanisms of war in Civ4.
I have played Civ I and Civ III for days, weeks, months and years, and I generally like the game very much. But I think that wars are resolved in the wrong way.
First of all I am grateful that in Civ4 AI players have to respect your borders or declare war. It is so annoying having all those foreign military units running through your empire all the time, and it is totally unrealistic.
Secondly the movement rates of Civ are totally unrealistic. Instead of the movement rates of CivI to CivIII there should be operation ranges, that are basically like todays movement rates, but there should be an option to operationally transport any given unit to any other place under your control within one round. Instead of normally moving, you rightclick on your unit, select "operate" or "transport", you pay a certain price for this transportation, and then you choose a destination, where the unit has to be moved to. The unit can't move afterwards and is ready for action in the following round.
Wars in Civ III are essentially thirty rounds of moving your units around, then - if you are lucky - you capture one enemy city, and the war is over. It is really unrealistic.
With the operate/transport option you get new strategic options, and the feature could be easily balanced by its costs. Also it could be a requisite that the destination place has to be connected with a road or a railroad. The transportation costs could be calculated by distance and the quality of the connection (road tiles are more expensive, railroad tiles less).
What do you think?
I have played Civ I and Civ III for days, weeks, months and years, and I generally like the game very much. But I think that wars are resolved in the wrong way.
First of all I am grateful that in Civ4 AI players have to respect your borders or declare war. It is so annoying having all those foreign military units running through your empire all the time, and it is totally unrealistic.
Secondly the movement rates of Civ are totally unrealistic. Instead of the movement rates of CivI to CivIII there should be operation ranges, that are basically like todays movement rates, but there should be an option to operationally transport any given unit to any other place under your control within one round. Instead of normally moving, you rightclick on your unit, select "operate" or "transport", you pay a certain price for this transportation, and then you choose a destination, where the unit has to be moved to. The unit can't move afterwards and is ready for action in the following round.
Wars in Civ III are essentially thirty rounds of moving your units around, then - if you are lucky - you capture one enemy city, and the war is over. It is really unrealistic.
With the operate/transport option you get new strategic options, and the feature could be easily balanced by its costs. Also it could be a requisite that the destination place has to be connected with a road or a railroad. The transportation costs could be calculated by distance and the quality of the connection (road tiles are more expensive, railroad tiles less).
What do you think?